PeterRoss
Warranty man
I have always had troubles understanding even basics of physics, and most part I know about it I learned from Orbiter, so you can figure how much I don't know. Could you guys please help me to comprehend the matters specified in the thread title?
From what I remember from school and wikipedia, the force applied to a body provides acceleration to it, i.e. body speed is increasing as long as force is applied.
Now the 'real' situation: I have a DGIV landed on the Moon, force vectors are shown, I can see the numerical amount of gravitational force applied to the DG. I have LoadMFD to monitor acceleration too.
Then I start hover autopilot and set vertical speed to +1 m/s. DG is starting to ascend, acceleration is jumping for a moment and falls back to a free fall value, I can understand this.
Then I look at force vectors. I can see that hover thrust force value is 22 N bigger than the gravity force value.
I increase the ascent speed up to +40 m/s and I see the same difference in thrust and gravity forces that I've seen before: 22 N.
Then I decrease the vertical speed to -1 m/s or any other value, actually - as long as the vertical speed is constant the difference between thrust and gravity is 22 N.
I can't see the difference for VS 0 m/s becaue autopilot can't stabilize thrust, but I guess it is the same 22 N.
Then I teleport DG to Earth and set VS to +1 m/s. I see that hover thrust force value is actually lower than the gravity force by more than 500 N and there's 139 N of drag force too, but the DG keeps ascending anyway.
When I increase VS to +40 m/s the thrust force in increasing to compensate drag, but the difference between (thrust-drag) and gravity is still the same.
Now the questions:
1) Are the forces' values indicated in Orbiter correct for such situation in real life?
If it is, I don't understand a thing at all. If it's not, then:
2) If a body is ascending in a gravity field with a constant vertical speed, does it mean that the body is moving with zero acceleration?
3) If it is, are the lifting and gravity forces equal in this case?
From what I remember from school and wikipedia, the force applied to a body provides acceleration to it, i.e. body speed is increasing as long as force is applied.
Now the 'real' situation: I have a DGIV landed on the Moon, force vectors are shown, I can see the numerical amount of gravitational force applied to the DG. I have LoadMFD to monitor acceleration too.
Then I start hover autopilot and set vertical speed to +1 m/s. DG is starting to ascend, acceleration is jumping for a moment and falls back to a free fall value, I can understand this.
Then I look at force vectors. I can see that hover thrust force value is 22 N bigger than the gravity force value.
I increase the ascent speed up to +40 m/s and I see the same difference in thrust and gravity forces that I've seen before: 22 N.
Then I decrease the vertical speed to -1 m/s or any other value, actually - as long as the vertical speed is constant the difference between thrust and gravity is 22 N.
I can't see the difference for VS 0 m/s becaue autopilot can't stabilize thrust, but I guess it is the same 22 N.
Then I teleport DG to Earth and set VS to +1 m/s. I see that hover thrust force value is actually lower than the gravity force by more than 500 N and there's 139 N of drag force too, but the DG keeps ascending anyway.
When I increase VS to +40 m/s the thrust force in increasing to compensate drag, but the difference between (thrust-drag) and gravity is still the same.
Now the questions:
1) Are the forces' values indicated in Orbiter correct for such situation in real life?
If it is, I don't understand a thing at all. If it's not, then:
2) If a body is ascending in a gravity field with a constant vertical speed, does it mean that the body is moving with zero acceleration?
3) If it is, are the lifting and gravity forces equal in this case?
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