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I'd absolutely welcome anything you have to offer, and would gladly maintain it going forward.
OK, I'll look at it tomorrow.
I'd absolutely welcome anything you have to offer, and would gladly maintain it going forward.
One question: Do you plan with combat or do you just want to peacefully drive around?
If combat, I'll leave provisions for that in the Thunderbolt, I have the Babylon 5 Wars table-top rules here, they make a pretty good reference for the combat capabilities.
For now I have no plans for combat capabilities. Not to say I wouldn't add such in the future, but for now, my focus is releasing Explorer for peaceful exploration.
Speed:
Driving on the Ground: Not Possible.
Sublight: The starship does not have an effective top speed but is limited by acceleration. The Explorer can reach a top acceleration of 2 G but due to high fuel consumption and extra strain on the engines, the ship will normally travel at 0.25 G for any extended trips. Top acceleration is only meant for emergencies. Because the Explorer is mostly unshielded from the effects of radiation and hypervelocity atomic particles (It is not completely unshielded), the explorer is not operated at speeds exceeding 20% of the speed of light; However, No captain has ever brought up to that speed.
@Urwumpe - Does B5 Wars contain any data for the Kestrel class shuttle? Specifically I'm looking for the wingspan. I'd like to place the docking ports for 'landing' in the bay realistically spaced apart (in case I or someone else gets the wild hair to develop the Kestrel class later on). I know it is around 29 meters in length based on a couple Internet sources, but I have yet to find wingspan info.
Not in there, but I can tell you what the acceleration is relative to the Explorer (Twice as much, unless you overpower the thrusters of the Explorer). Also there is a Wiki that contains similar data (26m length).
http://babylon5.wikia.com/wiki/Main_Page
http://babylon5.wikia.com/wiki/Kestrel_Class_Atmospheric_Shuttle
I hope to add the UCGO cargo slots this evening, though watching episode 1 of When We Left Earth has inspired me to download 2006P1 and the Mercury and Gemini add-ons, so I may be busy with those insteadGotta still have fun orbiting in between developing...
Sounds good. Can't wait to take her for a flight. No problem letting you maintain your own workUpdate: work towards getting a first version of the Thunderbolt released this night, have already gathered such a long todo list in the code, that I get the feeling it would be nice if I keep on developing this one for a while.
Once I have the Cortez in a decent place and first release is out, I may actually turn my attention on Babylon 5 station or Agamemnon next.
An interesting discovery - was using Universal Cargo Deck to try and place one of BrianJ's spotlight vessels in the hangar. Apparently there is a limit of 999.99m distance on all placement values, which means I can't use UCD in any of the hangars on the Explorer, since they are all about 1500m from the center of the mesh. So, I'm left wondering, is this a limitation that also would apply to Payload Manager, or is this an Orbiter limitation in general? Because when trying to use that z coordinate in an attachment point, it appears it reads the X and Y coordinates correctly, but does not process the Z coordinate, so the spotlight is attached near the grav wheel, which sits right around center-mesh.