The Explorer is one of the few non-station units with the "Enormous Unit" class on them in the tabletop...for a reason. Fighters could skin dance it. :lol:
Well, it is around 6 km long. Which begs the question, how
should the attitude thrusters behave on such a craft? Is then the current configuration accurate based on the size of the vessel, or perhaps in the Babylon 5 universe would they have designed the thrusters accordingly that it would be at least a
bit more responsive\maneuverable? I mean, I'm not expecting it to move like a fighter, but I would expect it to at least move...
---------- Post added 10-30-10 at 01:13 PM ---------- Previous post was 10-29-10 at 06:45 PM ----------
Regardless, the limitation in handling of attitude thrusters by spacecraft3 is yet more motivation for me to begin working on a DLL version of the ship.
From the spacecraft3 manual:
Code:
ATTITUDE_THRUST=7740 : the vessel attitude engine thrust (N), thrust is considered to
be applied by thrusters located at 1 meter from the rotation axis, you should adapt the
engine thrust according to the real radius.
1 meter? From the rotation axis? It's no frakkin' wonder this thing barely rotates. I'll work on adapting the thrust in the ini for now until I get decent performance, then I'll release my SC3 upgrade on OH. After that, I see no alternative but to dive into making a DLL and get it hammered out.
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Ok, I've updated the strength of the attitude thrusters and attached the updated version to my earlier post. I think it's about as good as it can get, but I welcome any feedback. I would recommend setting prograde/retrograde, orbit norm/anti-norm manually prior to engaging the autopilots when needed, as the AP takes to many attitude oscillations to zero in on the correct heading and as a result eats up too much fuel. If I make the thrusters strong enough to compensate, the speed of movement is unrealistic in my opinion. Pending any feedback, this is probably the version I will upload to OH as the first revision to the original.
Regards,
n122vu