Well, this could become one of the most comprehensive launch vehicles of the entire Orbiter community.
As for now (things already in meshing and coding) system consists of:
- Configurable launch vehicle (Themis)
- Crew Transportation Shuttle (Prometheus)
- Cargo Transportation & Utility Shuttle (Vertigo)
- Mobile Launch Platform
- Interplanetary Fly-by Probe (Navigator)
Things in queue to mesh & code:
- Orbital Probe (not named yet)(sth. like mars orbiter)
- Mars Lander/Rover (not named yet)(RTG/baterry powered & bigger than Spirit/Opportunity)
- Set of 3 GEO satelites which together will form "Gravity Waves Interferometer"
- Generic GEO comm sat
Probably VAB mesh to place in your favourite base.
---------- Post added at 08:18 PM ---------- Previous post was at 06:38 PM ----------
Currently we're working on launch vechicle.
Here is "to do" list for launch vechicle:
1.) Launch AP with feed from other (payload) craft. AP should recognize commands from it's payload (start, stop, initial heading) and feed back data (status: active-deactive and current program) to payload's flight computer.
2.) Explosion timer and Fireball emitters placement (SRBs exploding separately)
3.) More derbis and lot of initial debis vectors (not only in X axis)
4.) Detonation of cargo version of the rocket
5.) Autojettison fairings if alt > 130 km
6.) Autoignite classic second stage on separation
7.) TVC for core and SRBs instead of RCS (disable RCS sound during Core stage burning)
8.) "On pad" O2 venting particle emiter for core and hi energy upper stage (disable after launch)
9.) Max-Q effect (particle emitter)
10.) Derbis deletion after 90 seconds
11.) Spent stages deletion on ground impact
12.) Transformation into giant fighting robot
13.) Adjustable (in scenario editor window) height over ground for launching from different platforms (LC 39, Wideawake etc.)
14.) Core stage autothrottle to limit G forces to 4 G during launch (manned version only)