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Zis is not nuts, zis is super-nuts - Richard Courant on viewing an Orion test.
This is a fork of Sputnik's [ame=http://www.orbithangar.com/searchid.php?ID=838]CVEL Orion[/ame], a interplanetary craft that moves by rapidly flinging small nuclear bombs behind itself. Orion was seriously considered in the 60s, but was deemed too problematic; while capable of high thrust and efficiency, the system requires heavy pusher plates, shock absorbers, and sturdy construction. The designs weighed in between 1 and 5 million metric tons, well beyond the capabilities of most conventional launchers. Orion is capable of getting to orbit on it's own with 800 bomblets, but the fallout would be the equivalent of a 10 megaton nuke.
Thankfully there are no nuclear test ban treaties in the simulator. The original CVEL Orion no longer works in orbiter 2010, however I have restored the 20 meter version and have been gradually enhancing it.
2.1 beta 2.1
* Made camera stop spamming syslog, added zooming sound.
* Eliminated certain syslog messages, put
Verbose 1
in the vessel .cfg if you like UMMU spam.
2.1 beta 1
* Feature: Camera/telescope system with meshes, ~300x zoom, and fov/pivot persistance. Soon to be .cfg customizable with object tracking.
* Feature: Remaining DeltaV now displayed on HUD, taking into account all docked vessels.
* Performance: Optimized HUD data gathering to only proc 10 times per second as opposed to ~150
* Code has been cleaned up -and- disorganized further!
** BUG ** Saving scenario will set your FOV to that of the current camera, instead of the cockpit camera.
Pre-update #2
* Working on making the boom visible from ground stations. See http://orbiter-forum.com/showthread.php?p=237442&postcount=21
Update #1
* Customizable vessel parameters and HUD colors (see config/vessels/orion/*.cfg)
* Nuke yield adjustment now uses the 5 & 6 keys, and scales as 100%,50%,25%,10%
* Fixed crash when a vessel in solar orbit is destroyed.
New features
* Customizable vessel parameters and HUD colors (see config/vessels/orion/*.cfg)
* Improvements to the original model and custom texturing.
* HUD overlay menus providing documented keyboard control, and a ton of information.
* UMMU support, lighting, and remote EVA entry for all docking ports.
* 2 ports realigned to better accommodate ships such as the DeltaGlider
* Nuke disarming, arming safety locks, and yield selection.
* Preliminary COG shift compensation for RCS thrusters, using thrust attenuation. (z-axis for now).
* RCS: Visible thrusters and exhaust, thrust nerfed, isp and fuel increased - RCS is still a horrible gas guzzler, but the thing is 5,000,000kg so hey.
* Easter egg.
Availability
2.1 Beta 1 http://orbiterfixes.googlecode.com/files/orion-2011-2.1beta2.1.zip
2.0 http://orbiterfixes.googlecode.com/files/orion-2011-2.0.zip, and [ame="http://www.orbithangar.com/searchid.php?ID=5069"]Search[/ame] (awaiting 24 waiting period on orbithangar). Full source code in the .zip.
Warning
It is not wise to engage the pulse drive in close proximity to ships/stations/kittens.
Requirements
Orbiter 2010 -only-, OrbiterSound, UMMU. DeltaGlider and IMFD optional for one scenario.
Todo
* Finish COG shift code.
* Make pretty better.
* Animated stuff; radiators, solar panels, braces to give better support to berthed DGs, etc.
* Better color support for HUD (multiple colors per line, etc)
* Detachable bomblet magazines of assorted sizes.
* Maybe: 2d panels, vc, resource management.
This is a fork of Sputnik's [ame=http://www.orbithangar.com/searchid.php?ID=838]CVEL Orion[/ame], a interplanetary craft that moves by rapidly flinging small nuclear bombs behind itself. Orion was seriously considered in the 60s, but was deemed too problematic; while capable of high thrust and efficiency, the system requires heavy pusher plates, shock absorbers, and sturdy construction. The designs weighed in between 1 and 5 million metric tons, well beyond the capabilities of most conventional launchers. Orion is capable of getting to orbit on it's own with 800 bomblets, but the fallout would be the equivalent of a 10 megaton nuke.
Thankfully there are no nuclear test ban treaties in the simulator. The original CVEL Orion no longer works in orbiter 2010, however I have restored the 20 meter version and have been gradually enhancing it.
2.1 beta 2.1
* Made camera stop spamming syslog, added zooming sound.
* Eliminated certain syslog messages, put
Verbose 1
in the vessel .cfg if you like UMMU spam.
2.1 beta 1
* Feature: Camera/telescope system with meshes, ~300x zoom, and fov/pivot persistance. Soon to be .cfg customizable with object tracking.
* Feature: Remaining DeltaV now displayed on HUD, taking into account all docked vessels.
* Performance: Optimized HUD data gathering to only proc 10 times per second as opposed to ~150
* Code has been cleaned up -and- disorganized further!
** BUG ** Saving scenario will set your FOV to that of the current camera, instead of the cockpit camera.
Pre-update #2
* Working on making the boom visible from ground stations. See http://orbiter-forum.com/showthread.php?p=237442&postcount=21
Update #1
* Customizable vessel parameters and HUD colors (see config/vessels/orion/*.cfg)
* Nuke yield adjustment now uses the 5 & 6 keys, and scales as 100%,50%,25%,10%
* Fixed crash when a vessel in solar orbit is destroyed.
New features
* Customizable vessel parameters and HUD colors (see config/vessels/orion/*.cfg)
* Improvements to the original model and custom texturing.
* HUD overlay menus providing documented keyboard control, and a ton of information.
* UMMU support, lighting, and remote EVA entry for all docking ports.
* 2 ports realigned to better accommodate ships such as the DeltaGlider
* Nuke disarming, arming safety locks, and yield selection.
* Preliminary COG shift compensation for RCS thrusters, using thrust attenuation. (z-axis for now).
* RCS: Visible thrusters and exhaust, thrust nerfed, isp and fuel increased - RCS is still a horrible gas guzzler, but the thing is 5,000,000kg so hey.
* Easter egg.
Availability
2.1 Beta 1 http://orbiterfixes.googlecode.com/files/orion-2011-2.1beta2.1.zip
2.0 http://orbiterfixes.googlecode.com/files/orion-2011-2.0.zip, and [ame="http://www.orbithangar.com/searchid.php?ID=5069"]Search[/ame] (awaiting 24 waiting period on orbithangar). Full source code in the .zip.
Warning
It is not wise to engage the pulse drive in close proximity to ships/stations/kittens.
Requirements
Orbiter 2010 -only-, OrbiterSound, UMMU. DeltaGlider and IMFD optional for one scenario.
Todo
* Finish COG shift code.
* Make pretty better.
* Animated stuff; radiators, solar panels, braces to give better support to berthed DGs, etc.
* Better color support for HUD (multiple colors per line, etc)
* Detachable bomblet magazines of assorted sizes.
* Maybe: 2d panels, vc, resource management.
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