PolliMatrix
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- Jun 20, 2011
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Hello,
I have recently started my first Orbiter add-on: The "dwarven skyboat".
As the name and thread title implies, this is going to be a fictional spacecraft that is based on the theme of fantasy dwarves, mainly inspired by the game "Dwarf Fortress", the surrounding community and some other original ideas. As such, the focus is less on realism and more on humor and most importantly being fun to fly.
My current idea of the vessel is something that can launch and land horizontally like a Delta Glider, but can also be set up to take off vertically like a Space Shuttle.
Robsoie on the Bay 12 Games forum already posted a blender model in the Orbiter thread there. I can export it to an Orbiter mesh and use it, but there are still some modifications necessary. Most importantly replacing two thruster pods with landing gear, getting it ready for some animations and finally texturing. Since the original maker of the Blender model doesn't have any more time and I have never used any 3D modeling software before, I could use some help with this.
Programming-wise I'm writing my own DLL, gradually adding more and more features. Right now I have added a main thruster and touchdown points to Robsoie's model, but with the reworked design these will probably change. Once I have an updated mesh and added the basic thrusters to it, I may post a screen shot of it in action.
Edit June 23 2011: My original idea on the Bay12 forums was to make it a pure "tailsitter" and after considering Hlynkacg's post I'll make the first version that way instead of the hybrid described in this post. (See my post below for details)
I have recently started my first Orbiter add-on: The "dwarven skyboat".
As the name and thread title implies, this is going to be a fictional spacecraft that is based on the theme of fantasy dwarves, mainly inspired by the game "Dwarf Fortress", the surrounding community and some other original ideas. As such, the focus is less on realism and more on humor and most importantly being fun to fly.
My current idea of the vessel is something that can launch and land horizontally like a Delta Glider, but can also be set up to take off vertically like a Space Shuttle.
Robsoie on the Bay 12 Games forum already posted a blender model in the Orbiter thread there. I can export it to an Orbiter mesh and use it, but there are still some modifications necessary. Most importantly replacing two thruster pods with landing gear, getting it ready for some animations and finally texturing. Since the original maker of the Blender model doesn't have any more time and I have never used any 3D modeling software before, I could use some help with this.
Programming-wise I'm writing my own DLL, gradually adding more and more features. Right now I have added a main thruster and touchdown points to Robsoie's model, but with the reworked design these will probably change. Once I have an updated mesh and added the basic thrusters to it, I may post a screen shot of it in action.
Edit June 23 2011: My original idea on the Bay12 forums was to make it a pure "tailsitter" and after considering Hlynkacg's post I'll make the first version that way instead of the hybrid described in this post. (See my post below for details)
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