- Joined
- Feb 18, 2008
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- eightymileshigh.wordpress.com
Alright. Deepstar vessel is now finished with UCSO except for the additional RCS thrusters and the MFD. I don't want to mess with that because it will be too complex to mess with the groups and exhaust textures (that took me ages!).
I am currently stuck at displaying the MFD buttons. It involves some work on mesh and texture, and I couldn't do that myself. Here is what you need to do (from API_Guide file in Orbitersdk\doc, page 43):
It would be great if you could do this for the Deepstar vessel, lander, and the aerolander. Send me the new mesh and texture when finished so I can continue with the rest of the process.
EDIT: Can you also make a group for each elevon in the aerolander mesh? I need this to animate the elevons. I also need a rectangular group on the top and bottom side of the elevons to animate the airbrakes. See the XR-2 elevons and airbrakes.
And why the landing gear is skids? Since it's designed to land in atmospheric conditions, it makes sense only to make wheels.
For the aerodynamic model, I will use the DG model. I tried several times to make a custom model, but I always end up with weird flying characteristics.
Also, it would be great if you added an autopilot panel in each vessel to control the Orbiter autopilot. Just make a panel with a button for each AP mode (You don't need to make them a separate group or a dynamic texture like the MFD buttons).
Brilliant! I'll get started on those mesh changes. I need a little break from this but will aim to have it in the next week or so.
RE: the aerolander skids, there were two considerations. The first was I imagined most landings would be completed vertically with hover engines. I did fly a reentry to the SLF at KSC in testing but I imagined most people would rarely do this.
The second was just a design nod to the the x-20 and x-38:
Thanks again for all your work!