Attached is the current build of D3D9Client (trunk)
New features:
- linked against Orbiter BETA r69
- added quadtree-based surface labels
- enabled "regular" (billboard) sun rendering in "Postprocessing Lensflare" mode when distance to sun is > 150e9 meters.
- fixed ring lighting issue (https://www.orbiter-forum.com/showthread.php?p=563383&postcount=4408)
- Documentation update (updated DirectX runtimes URL to link to the current (June 2010) version).
Note, that this has only been tested on my machine, so if you find some weird characters in the "new" surface labels, please compare them with the inline client rendering and see if they are shown correct there.
The UTF-8 rendering is not done "full featured" currently, but maybe it's enough :thumbup:
..and as always: have fun!
Problem: Martian features are being indicated both on Earth and on the Moon, and some features are indicated on Mars when camera is on Earth.
On the Moon, enabling "Astronaut-named features" appears to show Earth airports...
Unlike with MOGE, I don't see any difference with the cache vs archive options.
Also (probably not related) I'm getting a CTD when reloading a just saved scenario (only DG in it). After I restart, it loads fine. Nothing (obvious) shows up on the logs.
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