I am glad to see you're back working on the D3D9Client again.
My D3D9 programming is a bit rusty, but would it be possible to implement micro-texturing of planetary surfaces, so that a better sense of lateral and vertical velocities can be seen visually when close to the planet's surface? This might be implemented as a repeating texture, or maybe as a simple, non-repeating 3D-noise function in the pixel shader.
Thanks.
My D3D9 programming is a bit rusty, but would it be possible to implement micro-texturing of planetary surfaces, so that a better sense of lateral and vertical velocities can be seen visually when close to the planet's surface? This might be implemented as a repeating texture, or maybe as a simple, non-repeating 3D-noise function in the pixel shader.
Thanks.