Hi again. I am wondering if this
http://en.spaceengine.org/ would be of any help to the developers? Just discovered it from youtube. If it could be somehow merged into orbiter
it would be a :10sign::woohoo::11sign: spacesim!
I discovered Space Engine about a month ago, and fell in love with its graphics. Especially, the atmospheric rendering in- and outside the atmosphere (view from space) is absolutely mindblowing beautiful, because it looks very real (as far as one can judge from looking at photos taken from Earth orbit). It is my understanding, that Valdimir Romanyuk, the creator of SpaceEngine, used Eric Brunetons spectacular real-time atmospheric rendering source code in his engine. However, SpaceEngine is based on OpenGL, so I am not sure if there's any chance of combining the two (besides SpaceEngine is not open source).
And as far as I know, jarmonik once had a D3D9 client version, which actually used part of that atmospheric rendering code as well, but I seem to remember he was running into some issues with the transition of the rendering from inside to outside the atmosphere. At that point, jarmonik dropped the new atmospheric rendering method (for the time being) to focus on the solution of the major bugs. But what was there, looked great, much better than the default inline rendering method.
I very much hope, that jarmonik, as soon as the major bugs are ironed out, can include again the new atmospheric rendering technique into his D3D9client, maybe even with the help of the good doctor Martin Schweiger, in case some changes were needed in the core of the Orbiter engine.
The day jarmonik will manage to do that, and perhaps along with planetary normal/bump maps for better visuals/shadows (especially on moons - see this SpaceEngine
screenshot) near the terminator area (...please, please...), it would be a dream come true.
:tiphat:
Now back to the D3D9client bug search and destroy subject...