Project D3D11Client download and installation instructions

Ripley

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From here: https://bitbucket.org/asmi/ovp
you have to click first on "Downloads", then on "Branches", from there you click on whatever version you want (i.e. D3D11 client - zip)

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Anyway, if my install instructions are not obsolete you need exactly this version of Orbiter Beta: orbiter111105-100830diff.7z
Unzip it over an exisisting vanilla Orbiter 2010-P1 install.

Then, get one of these D3D11 versions:
No terrain https://bitbucket.org/asmi/ovp/get/D3D11Client.zip
3D Terrain https://bitbucket.org/asmi/ovp/get/D3D11Client - Terrain.zip

Unzip it over your Orbiter111105 install.

Update your DirectX: http://www.microsoft.com/en-us/download/details.aspx?id=8109

Only in case you get the 3D terrain version, send a PM to asmi following these info:
http://www.orbiter-forum.com/showthread.php?p=365614&postcount=574

Create Symlinks: [ame="http://www.orbithangar.com/searchid.php?ID=5854"]Junction Points & Symbolic Links - rev. 2[/ame]

That should be it.
 
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jfetrantor

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Problem with orbiter beta

Hello

I have a problem with orbiter beta . When use orbiter_ng video tab doesn´t appear. What I am doing wrong?
 

Ripley

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From here: https://bitbucket.org/asmi/ovp
you have to click first on "Downloads", then on "Branches", from there you click on whatever version you want (i.e. D3D11 client - zip)...
I should specify that, in order to actually download any version, you have to click on either "zip - gz - bz2", as shown here:

14bAZ2F.png
 

orb

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Please post your Orbiter.log.
 

Davidc9998

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it works now LOL i have the wrong version XD i did the svn stuff so i had a version that was
too ahead.
 

f1re

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Getting DX11 working with r55 beta

Hi.

I am quite new to the community, but I am a software engineer, and got a very intense interest in the project, especially these rendering engines.

I'm at a point, where I'd be glad to contribute to the rendering engines, to make them work with the bleeding edge Orbiter r55, because after a lot of research it seems to me that the latest Beta is incompatible with any existing rendering engines.

Am I wrong?

Is there a deeper reason for incompatibility? How far are the existing rendering engines to be able to work with the 2015+ betas?
 
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