Yep I know. I have GMA 4500M which supports Directx 10 so should be ok. Cant change it as that means I have to get a new laptop.
Well - every laptop is a compromise - it's either fast, but not quite "mobile" (in the sence that it's heavy and eats up battery almost faster than OS is able to boot up), or slow but mobile. I've got Alienware M17R3 laptop (i7, 16Gb RAM, GFX 460M 1.5 GB GDDR5, 3D-monitor, it costs nearly a fortune

), so I know what I'm talking about

But that's the thing - if you purchased a laptop to use MS Office - yes, it can be cheap and have quite long on-battery time, but no games. If you want to play games - you either get a desktop with discrete video card, or a laptop like the one I've got - because games are all about performance, gigahertz and gigabytes. Anyway, as I said, we will be supporting DirectX 10-compatible integrated chips to the best we can, but please keep in mind that running this client on such systems is just using the system for something it wan't designed for... Besides - it is a well-known fact that some of the best hardware designers are working in Intel (I know that for a fact, since my major is in Electronic Engineering), however their drivers are, politely saying, far from perfect - see below.
Tell me about it. I'm only just learning the limitations of the Intel HD3000 OpenGL implementation (using the word 'implementation' loosely)
It's their drivers - they are just a garbage. You should try using DirectX instead - their DirectX drivers are far better than those for OpenGL, possibly since Microsoft has very strict requirements for compatibility, while in OpenGL world there is no authority which would set and enforce quality standards.
---------- Post added at 10:26 ---------- Previous post was at 09:22 ----------
Thanks. Currently my lighting looks quite close to the real thing, allthough I see some incompliance with FAA regulations in your picture (I used them as a reference to implement lighting). Also there is no VASI on the photo - and I know for fact that it does exist there in a real life. I prefer to follow FAA standards - because this implementation is for all RUNWAYLIGHTS objects, not just specific for KSC - so it will look a bit different than your picture, but those of us who are fans of FSX (which I am

) will be pleased with familiar picture, and should be able to understand its meaning right away, without reading any Orbiter-specific things
