Buck Rogers
Major Spacecadet
- Joined
- Feb 26, 2013
- Messages
- 1,194
- Reaction score
- 1,570
- Points
- 128
Wierd things happen at the poles, there be anomolies.
Hanging out at the S pole I noticed that Orbiter never stops rendering, it keeps going round in circles redefining the "singularity" and the hole gets smaller and smaller. After a few minutes it's actually quite small, the gfx card max out, but maybe eventually it would close?
This is after a few minutes (not that there's much to see anyway!).

You can't place a .flt directly over the pole, Orbiter even breaks if you set 0 Long, you'd have to place many .flts all around the pole and then you'd probably still get a hole in the middle. I'm guessing this would be similar with elev mod tiles.
Hanging out at the S pole I noticed that Orbiter never stops rendering, it keeps going round in circles redefining the "singularity" and the hole gets smaller and smaller. After a few minutes it's actually quite small, the gfx card max out, but maybe eventually it would close?
This is after a few minutes (not that there's much to see anyway!).

You can't place a .flt directly over the pole, Orbiter even breaks if you set 0 Long, you'd have to place many .flts all around the pole and then you'd probably still get a hole in the middle. I'm guessing this would be similar with elev mod tiles.



