Project CST-100

It worked! :thumbup: Now since that is out of the way, we can continue.

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Ahh, I'm glad of that. It was those pesky msvcrt.lib & msvcirt.lib libraries, again !

Hold on, another release with more features is on the way ;)
 
Ahh, I'm glad of that. It was those pesky msvcrt.lib & msvcirt.lib libraries, again !

Hold on, another release with more features is on the way ;)
Awesome! :) Just wondering, could range safety be implemented, or would there have to be multiple groups for that to happen?
 
OK, here it is.

New features (that should work) :

- The SRM propellant gauge turns to amber when it is detached.
- The LES jettisons automatically when the atmosphere pressure is < 0.05 Pa
- The second stage ignites and gets focus automatically
- You can now separate DemoCap by focusing on the second stage and press "J". For that, the stage2 engines have to be stopped.
- The SRM should go away from the rocket as it separates.

Range safety should not be a problem, but I don't get what you mean by "multiple groups" ?
 
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Also, are you just using the SRM from Velcro EELV? If so, you could just add that to the package.
 
I will use the 4m interstage too. And I'm not sure it would be right to use the meshes like that. But if you ask permission, that's a different story ;)

BTW, does the new version runs as it should ?
 
I will use the 4m interstage too. And I'm not sure it would be right to use the meshes like that. But if you ask permission, that's a different story ;)
I got permission about a year ago from Sputnik to use the meshes.

ky said:
Is it possible that I can borrow your Atlas 412 meshes and textures to make my own spacecraft3 file for the CST-100?

You certainly have my permission, but the Atlas meshes and textures were borrowed from Travmind's Atlas rockets, which was, I believe, done for multistage.dll. I had to make a few prunes and snips, but basically they're Travmind's.
And Travmind has left the Orbiter community, sadly. At the time, I tried to contact him; every e-mail I could find bounced. So I used his meshes, with attribution but without permission, simply because I couldn't secure that permission.
I kinda secretly hoped that he might re-appear, but no such luck.

So sure, have fun with it. You might want to take a look at Travmind's original add-on, though...it may be closer to what you want.
 
No problem then, it will be simpler that way :yes:
 
Oh, don't worry for that. Generic debris work very well. :lol:

It's an illusion. First, the rocket stage spawns several debris (each one is a vessel) that emit particles. Then the rocket stage is destroyed. All in one frame. Just like cinema ;)

---------- Post added at 09:45 PM ---------- Previous post was at 09:26 PM ----------

Also, I noticed that the Atlas 4m interstage that comes with Velcro oddly doesn't match the rocket stages we have. It is a little too tight. Or maybe the stages are a little too large ? :hmm:


http://www.orbiter-forum.com/gallery/data/602/12_07_21_23-42-45_Atlas-412-Stg2.jpg

I didn't checked the meshes, but according to Astronautix, we should have :

CCB : diameter = 3.81 m (12.49 ft)
Centaur V2 : diameter = Diameter: 3.05 m (10.00 ft)

Now what do they mean by diameter ? Do they include the "plumbery" on the rocket flanks ?
 
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Also, I noticed that the Atlas 4m interstage that comes with Velcro oddly doesn't match the rocket stages we have. It is a little too tight. Or maybe the stages are a little too large ? :hmm:

I might have re sized them a bit when I imported them into Sketchup. Looks like the only option for me to re size the Interstage I imported into Sketchup, and resend it.
 
Ideally, the best would be to make a "non-uniform" scale (it exist in anim8tor), so that you could resize the rocket stages to their true dimensions. Or I can try this, making a conversion by MeshWizard.

---------- Post added at 10:06 PM ---------- Previous post was at 09:58 PM ----------

That's it. My "red bar" has a lenght of 3.81 meters and is far from touching the sides. ;)



I'll see what I can do.

---------- Post added at 10:20 PM ---------- Previous post was at 10:06 PM ----------

Done. The patient is safe.

Also I now understand why the Centaur/Capsule adapter wasn't fitting perfectly.

Let's repeat this for the second stage. ;)

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I'll send you the Anim8tor sources once it's over.
 
Done. The patient is safe.

Also I now understand why the Centaur/Capsule adapter wasn't fitting perfectly.

Let's repeat this for the second stage. ;)

Atlas_First_Stage_rectified.jpg


I'll send you the Anim8tor sources once it's over.
Nice, and Ok
 
Mh there are other little meshes problem, like the interstage has not the same number of faces that the stages, which is annoying.

I'll dig into that.

No, the number of faces is right, it's only that the interstage was rotated by 5.5 degrees. Also the "plug" was on the wrong side. Fixed.

Well I'm going to redo the Velcro interstage, it doesn't fit well.
 
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We're closing in. With a few fixes, the dimensions will be fairly close from the original.



---------- Post added at 05:00 PM ---------- Previous post was at 12:46 PM ----------

Almost twins :



The nozzles will have to be rotated, and some more details would look nice on the Centaur stage. But this can wait a little for now.

---------- Post added at 05:39 PM ---------- Previous post was at 05:00 PM ----------

Small gallery under D3D9, then back to code :)

 
Alpha release v0.14

New features :

- Local lights for first and second stage engines (try a night launch !).
- Meshes re-worked, proportions should be more realistic with less visual artifacts.
- Separation between stage 1 and 2 more realistic.
- Particle effects improved.
- Scenario modified : date set to 2018 and rocket moved to LC-41 location.

Also, I've tested it with the D3D9 client, and no problem so far.
 
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New features :

- Local lights for first and second stage engines (try a night launch !).
- Meshes re-worked, proportions should be more realistic with less visual artifacts.
- Separation between stage 1 and 2 more realistic.
- Particle effects improved.
- Scenario modified : date set to 2018 and rocket moved to LC-41 location.

Also, I've tested it with the D3D9 client, and no problem so far.
Your doing great, keep up the good work! :cheers:
 
I was wondering, if someone could contact Kev33 and ask him the authorization to use, with all the credits of course, the mesh and textures of the LC-41 he modeled in [ame="http://www.orbithangar.com/searchid.php?ID=2601"]this addon[/ame], that would sure add a nice touch ! ;)

I'm doing to make a "virtual" launchpad to attach the rocket until it lifts off (like launch clamps), to avoid any bumping problems. Later, it could allow to add spotlights for night launches, possibility to fuel the rocket, etc... But I don't plan to model LC-41, especially when it has already been done in a very nice fashion.
 
You could always use the LC41 by BrianJ for his MRO/LRO addons.
 
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