ky
Director of Manned Spaceflight
It worked! :thumbup: Now since that is out of the way, we can continue.
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Awesome!Ahh, I'm glad of that. It was those pesky msvcrt.lib & msvcirt.lib libraries, again !
Hold on, another release with more features is on the way![]()
I got permission about a year ago from Sputnik to use the meshes.I will use the 4m interstage too. And I'm not sure it would be right to use the meshes like that. But if you ask permission, that's a different story![]()
ky said:Is it possible that I can borrow your Atlas 412 meshes and textures to make my own spacecraft3 file for the CST-100?
You certainly have my permission, but the Atlas meshes and textures were borrowed from Travmind's Atlas rockets, which was, I believe, done for multistage.dll. I had to make a few prunes and snips, but basically they're Travmind's.
And Travmind has left the Orbiter community, sadly. At the time, I tried to contact him; every e-mail I could find bounced. So I used his meshes, with attribution but without permission, simply because I couldn't secure that permission.
I kinda secretly hoped that he might re-appear, but no such luck.
So sure, have fun with it. You might want to take a look at Travmind's original add-on, though...it may be closer to what you want.
I meant multiple mesh groups in each stage.Range safety should not be a problem, but I don't get what you mean by "multiple groups" ?
I might have re sized them a bit when I imported them into Sketchup. Looks like the only option for me to re size the Interstage I imported into Sketchup, and resend it.
Nice, and OkDone. The patient is safe.
Also I now understand why the Centaur/Capsule adapter wasn't fitting perfectly.
Let's repeat this for the second stage.
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I'll send you the Anim8tor sources once it's over.

Your doing great, keep up the good work!New features :
- Local lights for first and second stage engines (try a night launch !).
- Meshes re-worked, proportions should be more realistic with less visual artifacts.
- Separation between stage 1 and 2 more realistic.
- Particle effects improved.
- Scenario modified : date set to 2018 and rocket moved to LC-41 location.
Also, I've tested it with the D3D9 client, and no problem so far.
