I loaded the new meshes in Orbiter. I had to open them with MeshWizard and rotate them by X+90°.
It also seem we have a texture problem. The meshes all appear perfect black. I converted the capsule mesh in Anim8tor format to have a look into the materials, interestingly Anim8tor sends me a warning "Texture 0!.bmp can't be found". Also, the D3D9 client seems puzzled, the debug shows that line when loading the mesh, though it does not consider this as an error :
Code:
Applying custom configuration to a mesh (???)
Did you test the mesh on your computer (you can try replace the Carina mesh by yours for example) ? Do the textures display correctly ?
On my side I can still edit the mesh in Anim8tor and try to apply textures "manually", but for that I'll need a bitmap. Or you can send me pictures of your texturing work, maybe some files you used, and I'll do my best to reproduce it as closely as possible (that's a last resort solution).
Else, from what I can see, the new meshes look cool. Notice that the window on the capsule is still missing (but I noticed you've made a hatch
).
Edit : I first tried the meshes without the MeshWizard rotation trick, so the problem is unrelated.