Question Creating a Voskhod Launcher

Star Voyager

Space Shuttle Refugee
Joined
Oct 25, 2008
Messages
1,980
Reaction score
38
Points
48
I am trying to "build" a Voskhod launcher using thorton's Soyuz FG(U) and igel's Vostok add-on. In the scenario, I have been trying to replace the BlockE stage from the Vostok add-on and replace it with the BlockI stage from the Soyuz FG(U) add-on, but the scenario crashes. Here is what I have as far as the scenario and Orbiter.log:

Code:
BEGIN_DESC
END_DESC

BEGIN_ENVIRONMENT
  System Sol_r7_V
  Date MJD 39227.2875
END_ENVIRONMENT

BEGIN_FOCUS
  Ship Gorbatko
END_FOCUS

BEGIN_CAMERA
  TARGET Gorbatko
  MODE Extern
  POS 1.07 29.97 7.38
  TRACKMODE TargetRelative
  FOV 40.00
END_CAMERA

BEGIN_HUD
  TYPE Surface
END_HUD

BEGIN_SHIPS
FairingFwd:r7_V\Generic
  GENTYPE 1
END
FairingBack:r7_V\Generic
END
TDU:r7_V\TDU
END
Vostok-13:r7_V\Vostok
  TDU TDU
  LANDING_ORBIT 160
  SUBTITLES
END
BlockI:r7_SZ\BlockI
  PAYLOAD Vostok-13
  ORBIT 10000.000000 200.000000 65.000000
  FAIRING1 FairingFwd
  FAIRING2 FairingBack
END
BlockB:r7_V\BlockBD
END
BlockV:r7_V\BlockBD
END
BlockG:r7_V\BlockBD
END
BlockD:r7_V\BlockBD
END
BlockA:r7_V\BlockA
  BLOCK_B BlockB 
  BLOCK_V BlockV 
  BLOCK_G BlockG 
  BLOCK_D BlockD 
  PAYLOAD BlockI
  TRJ_ORBIT 10000.000000 200.000000 65.000000
END
Gantry:r7_V\Gantry
  STATUS Landed Earth
END
Launchpad:r7_V\Launchpad
 STATUS Landed Earth
 LAUNCHER BlockA
 PILOT Gorbatko
 GANTRY Gantry
 ORBIT 200.000000 1000.000000 65.000000
END
Gorbatko:r7_V\Pilot
END
kmlWriter:r7_V\kmlWriter
  STATUS Landed Earth
END
END_SHIPS

Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 6.98413e-008 sec
Found 1 joystick(s)
Devices enumerated: 2
Devices accepted: 2
==> RGB Emulation
==> Direct3D HAL
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
Module ScreenCapture.dll ..... [Build ******, API 060425]
Module CustomMFD.dll ......... [Build 100830, API 100830]
Module TrackIR.dll ........... [Build 100830, API 100830]
TrackIR module not found.
Module Meshdebug.dll ......... [Build 100830, API 100830]
Module B3OP.dll .............. [Build 101129, API 100830]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1434 x 874 x 32
Graphics: Hardware T&L capability: No
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: -1
Loading 15382 records from star database
Joystick throttle: Z-AXIS
Joystick throttle control detected
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Finished initialising world

[ame="http://orbithangar.com/searchid.php?ID=4545"]Soyuz FG/U v1.2[/ame]

[ame="http://orbithangar.com/searchid.php?ID=5126"]Vostok[/ame]

---------- Post added at 06:25 PM ---------- Previous post was at 03:36 PM ----------

I just tried fitting Vostok on just strictly the whole Soyuz FG(U): no joy, same results.
 
I am pretty sure this will not work without major redoing and recompiling the module dlls. I can't even tell where it will break, there are hundreds of such places in the code. The modules in the Vostok project are tightly interconnected, and expect particular behaviours from each other at particular moments. Same is true for the Soyuz modules... the important part is that the type of this interconnection and expectations are unique in either project, and are totally incompatible. Sorry... :-) We are currently working on making these projects clother together, but the project is still on-going and very far from anything usable...
 
Alright, thank you :). I had a feeling it was something .dll related.
 
I've actually made a Voskhod launcher out of Project R7 using some of Igel's meshes and some of my own. I also coded a basic Voskhod spacecraft to launch on it. If you want I can see if I can dig up the code for it.
 
That would be great! I didn't know Project R-7 was compatible with 2010-P1.
 
Back
Top