Star Voyager
Space Shuttle Refugee
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- Oct 25, 2008
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I am trying to "build" a Voskhod launcher using thorton's Soyuz FG(U) and igel's Vostok add-on. In the scenario, I have been trying to replace the BlockE stage from the Vostok add-on and replace it with the BlockI stage from the Soyuz FG(U) add-on, but the scenario crashes. Here is what I have as far as the scenario and Orbiter.log:
[ame="http://orbithangar.com/searchid.php?ID=4545"]Soyuz FG/U v1.2[/ame]
[ame="http://orbithangar.com/searchid.php?ID=5126"]Vostok[/ame]
---------- Post added at 06:25 PM ---------- Previous post was at 03:36 PM ----------
I just tried fitting Vostok on just strictly the whole Soyuz FG(U): no joy, same results.
Code:
BEGIN_DESC
END_DESC
BEGIN_ENVIRONMENT
System Sol_r7_V
Date MJD 39227.2875
END_ENVIRONMENT
BEGIN_FOCUS
Ship Gorbatko
END_FOCUS
BEGIN_CAMERA
TARGET Gorbatko
MODE Extern
POS 1.07 29.97 7.38
TRACKMODE TargetRelative
FOV 40.00
END_CAMERA
BEGIN_HUD
TYPE Surface
END_HUD
BEGIN_SHIPS
FairingFwd:r7_V\Generic
GENTYPE 1
END
FairingBack:r7_V\Generic
END
TDU:r7_V\TDU
END
Vostok-13:r7_V\Vostok
TDU TDU
LANDING_ORBIT 160
SUBTITLES
END
BlockI:r7_SZ\BlockI
PAYLOAD Vostok-13
ORBIT 10000.000000 200.000000 65.000000
FAIRING1 FairingFwd
FAIRING2 FairingBack
END
BlockB:r7_V\BlockBD
END
BlockV:r7_V\BlockBD
END
BlockG:r7_V\BlockBD
END
BlockD:r7_V\BlockBD
END
BlockA:r7_V\BlockA
BLOCK_B BlockB
BLOCK_V BlockV
BLOCK_G BlockG
BLOCK_D BlockD
PAYLOAD BlockI
TRJ_ORBIT 10000.000000 200.000000 65.000000
END
Gantry:r7_V\Gantry
STATUS Landed Earth
END
Launchpad:r7_V\Launchpad
STATUS Landed Earth
LAUNCHER BlockA
PILOT Gorbatko
GANTRY Gantry
ORBIT 200.000000 1000.000000 65.000000
END
Gorbatko:r7_V\Pilot
END
kmlWriter:r7_V\kmlWriter
STATUS Landed Earth
END
END_SHIPS
Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 6.98413e-008 sec
Found 1 joystick(s)
Devices enumerated: 2
Devices accepted: 2
==> RGB Emulation
==> Direct3D HAL
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
Module ScreenCapture.dll ..... [Build ******, API 060425]
Module CustomMFD.dll ......... [Build 100830, API 100830]
Module TrackIR.dll ........... [Build 100830, API 100830]
TrackIR module not found.
Module Meshdebug.dll ......... [Build 100830, API 100830]
Module B3OP.dll .............. [Build 101129, API 100830]
**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1434 x 874 x 32
Graphics: Hardware T&L capability: No
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: -1
Loading 15382 records from star database
Joystick throttle: Z-AXIS
Joystick throttle control detected
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Finished initialising world
[ame="http://orbithangar.com/searchid.php?ID=4545"]Soyuz FG/U v1.2[/ame]
[ame="http://orbithangar.com/searchid.php?ID=5126"]Vostok[/ame]
---------- Post added at 06:25 PM ---------- Previous post was at 03:36 PM ----------
I just tried fitting Vostok on just strictly the whole Soyuz FG(U): no joy, same results.