New release available 2.1.3.
Adds a new build parameter that will allow you to parse the material name at the first '_'. As discussed above, that should allow you to save an imported mesh file using the same material name as the original mesh.
Also fixes an issue finding texture files on Linux. I did some minimal testing on this, but I was able to import several stock meshes as well as my SR71r mesh. Textures all appeared to work. Play with this and let me know how it works under Linux. I have little experience with Blender/Orbiter in Linux.
Github:
https://github.com/BMCDad/orbiter-blender