Its probably doable, but not straight forward. We would also need a rule for the collections themselves. The order you see them on the screen is likely determined by the Outliner editor, and may or may not be the order they exist in the data collection. Which itself is not associated with a scene. You need to link them together.
So, what is probably feasible would be to sort by the collections in a scene, with the collections sorted by name (use the 01_xx trick) and then within the collection the objects would be sorted based on the 'Sort Mode' dropdown.
If you have access to github, go there and add it as an issue (https://github.com/BMCDad/orbiter-blender/issues) When I can dig into the code a bit more I can add some notes there about what is possible.
I'm currently working on 2D panel support, so as soon as I have that up I'll take a look.
So, what is probably feasible would be to sort by the collections in a scene, with the collections sorted by name (use the 01_xx trick) and then within the collection the objects would be sorted based on the 'Sort Mode' dropdown.
If you have access to github, go there and add it as an issue (https://github.com/BMCDad/orbiter-blender/issues) When I can dig into the code a bit more I can add some notes there about what is possible.
I'm currently working on 2D panel support, so as soon as I have that up I'll take a look.