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- Aug 6, 2011
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Note: ice will be generated in new worlds.
Does that mean that, even if we go exploring past current boundaries on the server, that we'll never find ice?
Note: ice will be generated in new worlds.
We have a problem.Anyway, the server is still at version 1072008
System.TypeInitializationException: type initializer "Sandbox.Definitions.MyDefinitionManager" threw exception. ---> System.Reflection.ReflectionTypeLoadException: Can not load one or more of the requested types. Check LoaderExceptions property for details.
in System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
in System.Reflection.RuntimeModule.GetTypes()
in System.Reflection.Assembly.GetTypes()
in Sandbox.Common.MyObjectFactory`2.RegisterFromAssembly(Assembly assembly)
I guess steamsdk.dll has been recompiled recently using the VS2012 Update 4, and it can't be loaded if the newest VS2012 redistributable package isn't installed in the system.Exception text, if someone know what can it be.
fix over remote connection (and possibly remote direction-giving).
On an unrelated note, how do you remote connect to a Windows box?
The best solution I've come up with is ssh'ing(with cygwin) in after ssh "bouncing" off my server, but even with cygwin, ssh is...limited on Windows.
This.Or use plain RDP if you have a Pro version of Windows.
I'll have to look into it :thumbup:I like TeamViewer.
x11vnc -listen localhost
Or use plain RDP if you have a Pro version of Windows.
But I don't have a Pro versionThis.
Can't find anything about Ice/Oxygen spawning yet.
The world is procedurally generated, so maybe they spawn on their own?
You will only find ice if it's enabled in the world options for the world. After enabling it the ore distribution on all asteroids that haven't been touched by a drill (or damaged in any other way) will change to include the ice, too. Asteroids which had at least one small voxel modified (only modified and the "Central" asteroids are saved on disk in the infinite world) won't have any ice.
Whatever of the three was it, it works now.
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For remote connection i use TightVNC for the Windows machine.
The best IMO way to have both the updated version and be able to play on the not yet updated server:There was a tiny hotfix earlier today ... as usual.![]()
Server should be updated now.
I have no idea what happened to the vessel. Maybe teleporting it done that?
So far the game is updating faster than my toolset, so can't fix it yet.
Only if there is no even newer update in queue.Does that stop the game updating when you launch it with the old files? :huh: