DEV NEWS
I'm heading for the "final" release of UCGO/UMMU/DGIV 3.0 version.
There will be some improvements some new things, some bug solving and of course the removing of the "beta" messages.
I'm working with Well in parallel on his amazing "Orcus Patera" base on Mars, due soon. At this occasion I have a done a "PreludeIII" base wich allow a lot of animations, light, control switch for ground base using only a config file. It will be available also with version 3.0.
Preview taken from the doc (not corrected yet, if someone want to help, he's welcome)
---------- Post added at 06:37 PM ---------- Previous post was at 06:32 PM ----------
Halley time.
The trail "counter-follow" the sun. Notice also the craters shadow due to normal map in DX9.
There will be a mission on Halley in the Orcus Patera addon and also in UCGO 3.0.
I'm heading for the "final" release of UCGO/UMMU/DGIV 3.0 version.
There will be some improvements some new things, some bug solving and of course the removing of the "beta" messages.
I'm working with Well in parallel on his amazing "Orcus Patera" base on Mars, due soon. At this occasion I have a done a "PreludeIII" base wich allow a lot of animations, light, control switch for ground base using only a config file. It will be available also with version 3.0.
Preview taken from the doc (not corrected yet, if someone want to help, he's welcome)
Orcus Patera Features
Stunning ground meshes and textures
5 new amazings UCGO cars (See scenario "[Cool] New ucgo cars")
AI trafics passing over the base. If you are lucky you can even see one ship doing a reentry at hight speed and high altitude. (Very long trail)
Animated Solar Cleaner (big yellow bar), you can see them slowly doing their job, you can even command them with a switch.
Animated Hangars door to safely park your favorite ship. Use a UMmu to command opening/closing of the doors.
Animated "Mining" train on the south of the base.
5 Factory that can produce 5 differents type of UCGO cargo (south of base)
Lighted Pad indicator, each free pad have white circle that become orange when the pad is busy (see at night for better effect)
Real local light that illuminate the landing area/ship. You must check in Orbiter's launchpad the "local light" feature. On DX 7 even the ground is lighted, on DX9 this feature seem missing but still the landed ships will be illuminated at night.
Blinking light everywhere so ships doesn't collide with building at night.
Climatisation smoke exhaust coming from differents aeras. You can command them with a switch (if you can find it )
On one of a building's side you have a "touristic" lift that goes up and down from time to time.
Somewhere around the base you have a crash scenery used in one of the scenario ("save the idiots")
4 New UCGO cargos types, two can spawn a rover, one cargo contain saussages (private author's joke) the last one contain sexy clothes. (see mission "Tidy Up")
---------- Post added at 06:37 PM ---------- Previous post was at 06:32 PM ----------
Halley time.
The trail "counter-follow" the sun. Notice also the craters shadow due to normal map in DX9.
There will be a mission on Halley in the Orcus Patera addon and also in UCGO 3.0.