First iteration of Arrow docking adaptor; the mesh is based off my DG-APAS docking adaptor. Three ports, one to connect to the Arrow, one left open for any vehicle to dock in the bay, and one to dock with whatever external craft (space station, space colony, another Arrow, High Velocity Failurecraft, etc).
Arrow dock isn't textured yet (that's why it's a red block ), and I'm not sure whether the spare internal port (DG dedicated port) and the APAS (for docking to external craft) should remain, or if I should replace either or both with some sort of generic dock.
I thought it'd be a funny in-joke if developers used the new IDSS on their fictional vessels where possible, so we would also have a 'docking standard' within Orbiter.
It is called a "othership"
Ah, I see now. Thought he was making a reference to some famous book I haven't read.Mothership. Sorry, I couldn't let that one go.
I think what may also happen is Homeworld Security puts a nuclear missile in your bridge window!
One that you can pack into a UCGO crate. :thumbup:
With my non-existent coding skills, I doubt animating it would be possible, unfortunately. In which way did you imagine it rotating so that it could fit in the cargo bay?
Coming to think of it, it could seem pretty short-sighted of Dan not to add an external port to the Arrow, but it's very understandable considering that it is still in relatively early stages of development. A docking port on the nose would presumably have some sort of petal system (like that on the DG) to unfurl it from whatever aerodynamic surface the vehicle has. In the meantime though, adding a non-visual docking port on the nose of the Arrow might be a good idea.
Kinda off topic, but didn't someone put a plane in a box?
What an idiot. Ridiculous. Silly. What a fool. :blush:
http://www.orbithangar.com/searchid.php?ID=4815
Coming to think of it, it could seem pretty short-sighted of Dan not to add an external port to the Arrow, but it's very understandable considering that it is still in relatively early stages of development.
1. Doubtful, but will test.A few questions:
1: Is there any way to unpack a UCGO cargo as a Spacecraft3 vessel?
2: If so, is there a way to pack it again?
3: Can you unpack/pack it if it's a custom dll craft?
And finally 4: Anyone want to code the thing? :lol:
I've made the meshes and the spacecraft.ini.
ClassName = Arrow-Adapter
MeshName = [your mesh]
Mass = [????]
BEGIN_DOCKLIST
XXX XXX XXX XXX
XXX XXX XXX XXX
XXX XXX XXX XXX
END_DOCKLIST
Mothership. Sorry, I couldn't let that one go.