ok, progress report:
we think we've found mores of the bugs/issues with the current alpha stage, ive been looking at the user end of the Antares, things that you as an orbinaut would think "Thats a silly idea" or "this doesnt work properly". K_Jameson is working on INIs, SCNs and guidance files for most (if not all) launchers and configurations and Fausto is being a little mysterious, i think he's working on Antares coding as i feed bugs to him.
part of my testing was to see if its possible to do things the easy way, time accelerating through autopilots, leaving your capsule unatended through re-entry and so on, and its generally good, [though the autopilots get a little touchy].
earlier in this thread, i asked how easy it was to fly this thing, and what we have at the moment is only a LITTLE but harder than a DG with semi-realistic settings, mainly because of its lack of power compared to the futuristic design of the DG.
the lunar mission was a success (thanks to Kyle for suggesting the LunarTransferMFD), it is easily possible to reach lunar orbit and then perform a TEI burn, with direct (though not aimed) re-entry, after a small problem with re-entry angles, im working on the range of values that you can keep to as you plan your final approach to earth
im not just doing this for the thrill of doing TEIs, im working on a really readable manual, that can help even the inexperienced to get to the ISS at least (im seriously considering writing a separate tutorial to compliment it)
hopefully we'll have the beta out for public testing in a few months, or maybe even a few weeks, depending on how many bugs we run into and how many features we decide to add/improve.
thanks for following guys!
-=Grover=-