orbitingpluto
Orbiteer
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- May 1, 2010
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My thoughts on one way this could go without the complex flight model:
No switch throwing, and nothing simulated in complex comes into play. You tap Numpad +, and the engine bangs on and off without any prior interaction. The ship doesn't keep track of anything other than propellent, and will presume that any RCS propellent can be used by all thrusters, so there's no need to crossfeed, or model separate tanks. Reentry and landing could be handled like complex mode though, for the most part, maybe including dying. The reason I think reentry and landing should be similar so that learning how to do something on simple mode won't cause too much of a problem in complex mode. I think being indestructible or having huge margins to fall back on would make the switch to complex harder, but I kinda recognize this might be a bad idea. It's a just a thought.
No switch throwing, and nothing simulated in complex comes into play. You tap Numpad +, and the engine bangs on and off without any prior interaction. The ship doesn't keep track of anything other than propellent, and will presume that any RCS propellent can be used by all thrusters, so there's no need to crossfeed, or model separate tanks. Reentry and landing could be handled like complex mode though, for the most part, maybe including dying. The reason I think reentry and landing should be similar so that learning how to do something on simple mode won't cause too much of a problem in complex mode. I think being indestructible or having huge margins to fall back on would make the switch to complex harder, but I kinda recognize this might be a bad idea. It's a just a thought.