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(Job hunting sucks).
You might want to jettison those SLA panels before the TPI burn, as they are dead mass. Nice flight anyway :thumbup:
(And, in general, a complete list of key bindings for implemented functions, as the CM panel doesn't seem to work).
It's on the to-do list.
I assume you mean panel buttons being tied to functions? I can do happily without a working panel if key bindings are documented (in fact, I spend most of my time in glass cockpit mode unless a ship explicitly requires interaction with a 3d or 2d cockpit for some functionality).
If this is going to be a CRT, you might better want to move it a bit further inside - those old charactron tubes had been quite long, because of the character matrix (for displaying text) and the additional deflection and collimination stages. Usually, such a tube was much longer than wide, the small Space Shuttle CRTs had been about 50% longer than wide.
A 21" Charactron display had been 6 feet long!
Ultra-slim CRTS had been an invention of the 1990s.
Great to hear your back at it, and awesome news about the MFDs in the LM. While the problem with the CM's VC persists, AAPO is the centerpiece of the one of my Orbiter installs, and has been occupied a fair share of my thinking for a while. If you got a fix for the VC or want a tester, call on me.
Yes, though proper documentation also needs to be done.
The MFD is a 8 inch screen and the "box" containing is 9.5 inches deep and positioned it in such a way that it does not stick out of the actual hull.
Is it 100% realistic? No. I am aware that CRTs like this are anachronistic technology for the Apollo-era but I'm trying to balance historical fidelity/atmosphere with making the vessel accessible to the basic Orbinaut.
...
or you could offer two variations, one with fairly historically accurate Apollo era avionics (DSKY, etc) and no MFDs, and the other being an "Apollo Applications Project" panel with the stock Orbiter MFDs representing whatever avionics upgrades ....