AMSO AMSO for Orbiter 2016 released

Joseph Borg

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SMALL UPDATES for AMSO Orbiter2016



https://www.acsoft.ch/AMSO/2016/2016.html


WHAT IS NEW IN AMSO-2016 version 1.23 build 191221

- Added the missing texture JM02.dds

- Correction of "double-zip" XRSound_AMSO.zip.

- D3D9 Client has been upgraded to last R3.13 version.

- Removed several materials which were included without
having asked the permission to their respective rights
owners or authors.

- Modified the file ReadMeFirst.txt according to these
modifications, plus some additions.

ACS / 21.12.2019

AMSO is not dangerous for health !!!
Download without moderation

what does this --> "- Removed several materials which were included without
having asked the permission to their respective rights
owners or authors."

actually mean ? couldn't find it in readme file.
 

barrygolden

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They did all the missions for 2010 and I did see some advanced Apollo 18 and 19 but some of the original site need like Apollo 12 and the snowman craters, Apollo 16 the north and south ray craters. Haven't looks at any others.
 

Joseph Borg

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They did all the missions for 2010 and I did see some advanced Apollo 18 and 19 but some of the original site need like Apollo 12 and the snowman craters, Apollo 16 the north and south ray craters. Haven't looks at any others.

Erm. I sincerely didn’t understand anything here above . Was this a reply to my question ?
Thanks friends
 

barrygolden

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The Apollo 12 landing site was marked off by a group of craters called the Snowman. So far these caters are not there, same for Apollo 16 North Ray and South Ray craters are not very well detailed. Really need these to be pretty detailed to the LZ's
 

Joseph Borg

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Oh I see ! Now I understand .
Where they represented better in the first amso 1.23 and then omitted / removed in the latest / recent one due to permissions. ? Or they were never represented well in either case.
 

jarmonik

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Oh I see ! Now I understand .
Where they represented better in the first amso 1.23 and then omitted / removed in the latest / recent one due to permissions. ? Or they were never represented well in either case.


You two are talking about completely different things now. Previous AMSO had XRSound package included and the latest doesn't. You need to download it separately unless you already have it.
 

gattispilot

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So Not seeing where to do these:

Very important D3D9Client setups for AMSO-2016
----------------------------------------------

From “Visual effects” tab:
“linear interpolation” must be selected.
“Max. resolution level” must be set to 19.

From “D3D9Client Advanced Setup” dialog:
“Experimental lunar terrain interpolation” must be
checked.

From “D3D9Client Advanced Setup” dialog:
“Reflexion and custom camera settings” pull down list
“Reflexion mode”, must bet set to “Full scene”.


Specific features of AMSO-2016

6gx1JjG.jpg
 

4throck

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Gattis, from AMSO2016 "ReadMeFirst":

Mandatory are the following addons:

- D3D9ClientR3.12-forOrbiter2016(r1224)
- MicroTextures
- LunarTransferMFD (LTMFD15.zip)
- InterplanetaryMFD (IMFD57.zip)
 

barrygolden

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Hey 4th rock time for you to work your magic and bring these LZ's to life as adding things like the Snowman to Apollo 12.
 

4throck

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This is the imagery we have for the Apollo 12 landing site:
https://quickmap.lroc.asu.edu/?exte...-3.01239000&layers=NrBsFYBoAZIRnpEoAsjZwLrc0A

The challenge is to make it blend with the existing Moon surface textures...
Orbiter 2016 textures are good, but the light is coming from the opposite direction to Apollo (afternoon and not morning).

And for 2016 you can't just add a high resolution patch. You must start down from the existing textures. So it's 4 or 6 times more work than it was for 2010.
But i'll look into it, perhaps there's some easier way...
 
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jarmonik

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This is the imagery we have for the Apollo 12 landing site:
https://quickmap.lroc.asu.edu/?exte...-3.01239000&layers=NrBsFYBoAZIRnpEoAsjZwLrc0A

The challenge is to make it blend with the existing Moon surface textures...
Orbiter 2016 textures are good, but the light is coming from the opposite direction to Apollo (afternoon and not morning).

And for 2016 you can't just add a high resolution patch. You must start down from the existing textures. So it's 4 or 6 times more work than it was for 2010.
But i'll look into it, perhaps there's some easier way...


I had an intention to start developping a terrain/base editor after the holidays and I have been thinking about the Apollo landing sites and the possibilities to improve them.

The blending should be an easy thing to solve since we got access to everything on that sector. But first we would need to have something to blend. Like you said, one problem is that existing surface photographs has light and shadows already in them and often the light is coming from a wrong direction. So, I wonder would a better approach be a high resolution height map and a light free albedo map. It might be possible to recover some of the albedo by reverse-engineering the lighting from the photographs but that's easily said than done.

What is the highest available resolution for elevation data for the landing sites ? Highest that I have found is 512px/deg. (which is ~60m/px)
 
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Kyle

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The LROC site posted by 4throck gives one the ability to download images up to 0.5m/px. Just go to settings > download to obtain an PNG of any location anywhere on the Moon.

EDIT: I see now you were looking for elevation data, not image.
 

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barrygolden

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I'll look again for the Snowman craters but on the flyin I didn't see any of them. NukeET do you have any plans to add your AMSO scenarios to 2016.
Maybe a look at some of the purposed LZ's like Schroders Valley and Hyginus Rille would be great to explore. NASA did talk alot about a Moon Base in the Smyth Sea, gattis has done a great deal of work on a Molab and a extended stay Moon hab on a descent stage
 

4throck

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Lroc has high sun imagery with minimal shadows at sub meter resolution. That's what we need for the landing sites (or EVA stops)
LROC altimetry is of lower resolution but would be a good improvement.
In fact the current Orbiter altimetry is enough to have Apollo 12's crater with surveyor there.

---------- Post added at 14:35 ---------- Previous post was at 14:20 ----------

I had an intention to start developping a terrain/base editor after the holidays and I have been thinking about the Apollo landing sites and the possibilities to improve them.

The problem with tile edit is that it doesn't export surface tiles.
You can get them by doing print screens, but of course alignment errors start to creep.
Also, you need to be able to export down up to the level you are adding new imagery.

So a tool that simply exports the surface textures (for manual editing somewhere) would be a start.
Don't bother much with bases since they will be deprecated soon.
 
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Notebook

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What's happening with bases?
 

NukeET

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NukeET do you have any plans to add your AMSO scenarios to 2016.

I haven't tested A14 yet, but the rest of my scenario packs have been tested from PDI to TD with no issues...as they stand.

A8 tested only with the Earthrise scenario.

EDIT:

A14 works fine from PDI to TD.
 
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4throck

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Here's an example of what you get by adding a higher resolution tile to the Apollo 15 landing site (attached image). This is from a high sun (no shadows) LROC image.
Adding one tile is relatively simple, yet to be seamless it requires more work. As I mentioned, the possibility to select and export tiles would help much, TileEdit only imports.
But I'll try to figure out a good workflow and see what's possible ;)
 

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