Project Amberley RAAF(Upgrade)

Notebook

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I want to get this finshed asap so can move onto the Westcott upgrade. So a few questions for discussion:)

First off, a quick one about Spacecraft3. Here's an animation:
http://s89.photobucket.com/albums/k207/Notebook_04/?action=view&current=TowerCrane_1_-1.mp4

Would it be posible to put the cockpit view in the crane drivers pov and follow the boom around as it rotates? Get a nice view of the base that way!
I've put the [Camera] entry there, but of course it dosen't move with the animation. I didn't really expect it to.
I suspect It might work if I put the Tower mesh as a vessel and use Yaw thrusters to rotate the whole assembly? Its getting too complex then for just a fun item. If it does, I'll leave it as a static mesh.
There is a hangar in the background that will have an animated door, that dosen't need a cockpit view, and I've done it before.

How important are buildings?
There are a lot on Amberley base and could take a while to get a reasonable look to the add-on.

How important are UCGO vehicles?
I've done a lot of the road lighting, so it seems a shame not to have some vehicles running around. Should I include them in the add-on, or leave them for a seperate release as my Newcastle scenario?

All input appreciated.

N.
 
For Buildings, The hangers and covered area and the control tower are the most important.

As for Vehicles, there really isn't that much movement. so only if you want.
 
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