OHM Alpha Centauri A V3

OrbitHangar

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Author: xssa

I was bored this weekend so I designed and built the ACA V3. It has new orbits for all planets and the moons of Polyphemus. Polyphemus has 6 major moons and 8 irregular moons. Eventually the irregualr moons will have meshes and textures of the remaining moons. Some of Polyphemus moons are small and hard to see. It is standalone so it doesnt require earlier versions of The Alpha Centarui System.  Note that some of the original moons of ACA V2 are replaced and others no longer exist.
Special Thanks to Universal Sandbox.

Requires:
Delta Glider IV (4)
ISV Venture Star 0.6 (Only for VENTURE STAR Sceanrio)

Features:
Orbital Corrections for all planets (New)
Oceanus and moons
Crius and moons
Polyphemus and moons (New moons)
Orbital correction for all of Polyphemus' moons (New)
Atmospheic Corrections for Crouns (New)
Atmospheic Corrections for Posideon (New)
Atmospheic Corrections for Pandora (New)
Atmospheic Corrections for Crius (New)
Atmospheic Corrections for Polyphemus (New)
Atmospheic Corrections for Oceanus (New) 
ACA System Scenario (New)
Polyphemus Moon System Scenario (New)
V2 Sceanrios
V2 Textures

DOWNLOAD
 

Screamer7

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I am reluctant to download a 100 megabyte file because of all the negative comments he received previously.
 

Zsolt33

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Error

ERROR: While initialising celestial body:
>>> File not found: .\Config\Pleione.cfg
>>> [CelestialBody::CelestialBody | .\Celbody.cpp | 48]
 

leo9man

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Same here.

---------------------------------------------------------------
>>> ERROR: While initialising celestial body:
>>> File not found: .\Config\Pleione.cfg
>>> [CelestialBody::CelestialBody | .\Celbody.cpp | 48]
---------------------------------------------------------------
>>> TERMINATING <<<

---------- Post added at 04:42 PM ---------- Previous post was at 12:24 PM ----------

I removed Pleione from the ACA system .cfg file and it all seems to run now.
 

XSSA

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Okay I'll post a patch later today.
The big file is probably because of all of my textures are at lest level 8.

---------- Post added at 07:22 PM ---------- Previous post was at 06:29 PM ----------

And no i didnt do put a default moon texture for all the moons with no custom textures like in version 2.0

---------- Post added 05-08-12 at 02:01 AM ---------- Previous post was 05-07-12 at 07:22 PM ----------

does anyone have a problem with crius jump several 1000 AU from where it supposed to be and orbit an invisible point?

Here's the cfg if your curious:
; === Configuration file for planet Crius ===
; === Addon by eXtrasolar Space Studies Association===
Name = Crius
EllipticOrbit = TRUE
HasElements = TRUE

; === Physical Parameters ===
Mass = 8.244396e+25 ; 13.8 Earths
Size = 2.4854e+7 ; 3.9 Earth Radius

; === Orbital Parameters ===
Epoch = 2000
ElReferance = Ecliptic
SemiMajorAxis = 1.08e+11 ; 0.72 AU
Eccentricity = 0.0392734
Inclination = 3.052538974 ; RETROGRADE!!!! (174.8976 degrees)
LongAscNosde = 1.733111947
LongPerihelion = 2.288126649
MeanLongitude = 0.65275314

; === Rotation and precession parameters ===
SidRotPeriod = 56880 ; 15 hours 48 minutes
SidRotOffset = 0
Obliquity = 0.108210414 ; twice Jupiters tilt (6.2 degrees)
LAN = 0
LAN_MJD = 51544.5
PrecessionPeriod = 0
PrecessionObliquity = 0
PrecessionLAN = 0

; === Atmospheric Parameters ===
AtmPressure0 = 240000
AtmDensity0 = 1280
AtmGasConstant = 197.4
AtmGamma = 1.4756
AtmColor0 = 0.28 0.89 0.11
AtmLimit = 20e3
AtmHazeExtent = 0.13
AtmHazeShift = 0.000000181
AtmHazeDensity = 0.13
AtmHazeColor = 0.4 0.91 0.25
AtmHorizonAlt = 0.005
ShadowDepth = 0.1

; === Cloud parameters ===
CloudAlt = 12e+3
CloudRotPeriod = 57480 ; 15 hours and 58 minutes
CloudShadowDepth = 0.4
CloudMicrotextureAlt = 1500e+3 6000e+3

; === Data for the Visual ===
MaxPatchResolution = 8 ; highest sphere patch level
MinCloudResolution = 1 ; cloud layer from this resolution
MaxCloudResolution = 8 ; highest cloud resolution level

---------- Post added at 02:03 AM ---------- Previous post was at 02:01 AM ----------

the point it orbits is about 18 au from alpha centauri which it is supposed to orbit
 

Nicholander

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This seems to not be working, and yes, I removed tried it with the 2 3.4 and 3.8 patches, and all of them didn't work, including the bare V3, one, with Pleione removed. This is the log:

Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 3.0186e-007 sec
Found 0 joystick(s)
Devices enumerated: 4
Devices accepted: 3
==> RGB Emulation
==> Direct3D HAL
==> Direct3D HAL (Intel(R) HD Graphics)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module EnergyConfigurator.dll  [Build ******, API 060425]
Module ProjectApolloConfigurator.dll  [Build 120715, API 100830]
Module ProjectOutpostsConfig.dll  [Build 120604, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module SpaceNetwork.dll ...... [Build 130801, API 100830]
Module PrecessionMFD.dll ..... [Build 110904, API 100830]
190 stars read into catalogue
No SPK bodies loaded at this time.
Module transx.dll ............ [Build 100824, API 100823]
Module LuaMFD.dll ............ [Build 100830, API 100830]
Module CustomMFD.dll ......... [Build 100830, API 100830]
Module LunarTransferMFD.dll .. [Build 100621, API 100603]
Module ScriptMFD.dll ......... [Build 100830, API 100830]
Module LuaConsole.dll ........ [Build 100830, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module InterMFD422.dll ....... [Build 100704, API 100603]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module HCLV_MFD.dll .......... [Build 130722, API 100830]
Module Themis_MFD.dll ........ [Build 130317, API 100830]
Module ProjectApolloMFD.dll .. [Build 120715, API 100830]
Module UnivPTG.dll ........... [Build 110305, API 100830]
Module BaseSyncMFD.dll ....... [Build 100616, API 100603]
Module ReFuelMFD.dll ......... [Build ******, API 060425]
Module PylonMFD.dll .......... [Build ******, API 060425]
Module uap.dll ............... [Build 110613, API 100830]
Module ReleaseMFD-ShiftD.dll . [Build ******, API 060425]
Module videnie.dll ........... [Build 110912, API 100830]
Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
Module AttitudeMFD.dll ....... [Build ******, API 050206]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1018 x 739 x 32
Graphics: Hardware T&L capability: No
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: -1
Loading 15382 records from star database
Module Alpha Centauri A.dll .. [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Satsat.dll ............ [Build 100215, API 100212]
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Finished initialising world
Module DeltaGliderIV.dll ..... [Build 140107, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state

It just then immediately crashes right before actually loading it, with the white screen/window that appears before the game actually loads, with the regular Windows "orbiter.exe has stopped working..." thing. I'm think it's one of the module I've got loaded, though I don't know which one. the [ame="http://www.orbithangar.com/searchid.php?ID=4458"]2122: ATUM SYSTEM[/ame] has a similar crash too. It seems that all systems that don't have Earth seem to crash like that.
 
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