As a curiosity , just the flags and the orbiter's names are 12.000 polys !
But... but... you wouldn't need more than a 128x128 texture for such details. Is the video memory really this limited?
As a curiosity , just the flags and the orbiter's names are 12.000 polys !
But... but... you wouldn't need more than a 128x128 texture for such details. Is the video memory really this limited?
Ah, it's supposed to run on the phone too? I thought it was for the tablet...
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In other fronts, we have developed what we think a better solution to the problem (i.e. the 3D orbit panel , allows you to spin -by sliding the finger- a 3d-miniplanet with Its orbit in 3D , while in Orbiter , It is not quite clear if an orbit intersects , or not , the planet.
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.... a phone MFD version so you can use your phone as a 4th really large remote MFD ...
ok Sorry off topic but I just couldn't resist pointing out the fact that the map shows intersection points VERY clearly, while the orbit MFD gives you numbers that have far greater precision than a graphic can contain. The orbit graphic is a cartoon to estimate the numbers when precision doesn't matter as much or you generally know what the numbers are anyway. Also IMHO the idea of intersection is somewhat of a debate to begin with when an atmosphere is present. Of course there is a a collision with rocky earth, but for example LEO isn't really even TECHNICALLY out of earths atmosphere. So at what point is there an intersection with a wide and complicated gradient? Or at what point does it matter? Case by case solutions are the only way to answer this question. :hmm: very thought provoking
Hi people .
we just created the first video featuring Space Simulator for iPad.
www.space-simulator.com or Space Simulator for iPad - YouTube
constructive ( or mildly destructive ) critics welcome
Thanks.
That looks really cool :thumbup:. Will it ever be possible to run that on an ipod touch?
Thanks .
well ,it *would* run on a ipod touch , of course. The only problem would be you being able to tap the buttons/mfd controls etc , as they would be really small.
other than that ... yep , I does run quite well on a iphone4 so I guess It does on the iPodTouch.
Well, I wouldnt mind small controls if I could run it on my ipod. Good to see this was released.
1->Basicly , Orbiter would not run on IOS, as It requires nowdays a multi-core , gigaHz level processor.
Hi people .
we just created the first video featuring Space Simulator for iPad.
www.space-simulator.com or Space Simulator for iPad - YouTube
constructive ( or mildly destructive ) critics welcome
Thanks.
That's my 3d models of LEM,CM,SM,probably and Saturn V.
They are not for commercial use?!
They are from Nasa's web 3d models page. Free to use for non-comercial projects as far as I can read form their web.
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So, technically you shouldnt be using them for a paid app? I havent been able to check itunes yet, but I thought this was going to be a commercial product.