I was curious if the order in which you define the touchdown vertexes for a vessel matters or not for Orbiter to decide the shape of the ground collision box.
Say I want to model some kind of capsule that looks more or less like that, very much a cone but with an angle on the slope :
So am I correct to define 3 series of vertices forming hexagonal (too keep it simple) rings r1, r2 and r3, in that order, so that I'll have 18 vertices ?
Is it a valid "convex hull" definition ?
Say I want to model some kind of capsule that looks more or less like that, very much a cone but with an angle on the slope :
So am I correct to define 3 series of vertices forming hexagonal (too keep it simple) rings r1, r2 and r3, in that order, so that I'll have 18 vertices ?
Is it a valid "convex hull" definition ?