Hi, I'm Cobalt.
I'll start off by saying I'm a miserable pilot in Orbiter, and LEO is about all I'm good for. Math was never my strong point, though I have a mediocre understanding of the physics involved.
I'm intrigued by the idea of developing addons, but there's a slight setback. I haven't the faintest clue what I'd be doing, as far as code, flight models, modeling objects themselves, etc. Just a quick self-glance suggests my strength, once I learned/taught myself how/bumbled my way to success would be modeling objects. Textures, maybe. Anything else, I'd probably be bad at it.
I guess the question is, how many of the developers here do every single bit of the development from modeling to textural work to coding, or are there more collaborative efforts? And if you do collaborate, how'd you find the people you collaborate with?
I'll start off by saying I'm a miserable pilot in Orbiter, and LEO is about all I'm good for. Math was never my strong point, though I have a mediocre understanding of the physics involved.
I'm intrigued by the idea of developing addons, but there's a slight setback. I haven't the faintest clue what I'd be doing, as far as code, flight models, modeling objects themselves, etc. Just a quick self-glance suggests my strength, once I learned/taught myself how/bumbled my way to success would be modeling objects. Textures, maybe. Anything else, I'd probably be bad at it.
I guess the question is, how many of the developers here do every single bit of the development from modeling to textural work to coding, or are there more collaborative efforts? And if you do collaborate, how'd you find the people you collaborate with?