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  1. vchamp

    Project SpaceX SuperHeavy

    It would be nice to be able to select a launch direction, northern or southern, for the launch autopilot, in addition to a target orbit inclination.
  2. vchamp

    Project SpaceX SuperHeavy

    Wow, booster catch worked at the first attempt! I am speechless and super impressed! It is one of the coolest, if not the coolest, stuff I've seen in Orbiter. Brian, your addons just keep getting better and exceed my expectations.
  3. vchamp

    New Release Jezero Crater LV 16 Surface Tiles

    Does anyone have a scenario for Perseverance EDL?
  4. vchamp

    New Release Crew Dragon 2022

    High quality addon! Thanks for making it! I almost feel like I am in a real Dragon when in the virtual cockpit. And 3d models are absolutely beautiful. The attention to small details is impressive, e.g. I like how windows are highly reflective but at the same time you can see through them. What...
  5. vchamp

    Project Starship Mk.1

    Do you know any autopilot that can be used to maintain/change altitude, position, orientation of tail sitters? I tried Hover MFD but it doesn't work with Starship. Are there higher resolution textures for Boca Chica area? I copied contents of EarthHi_10_07.zip to Orbiter folder, but it is still...
  6. vchamp

    Project Starship Mk.1

    Awesome, that fixed the problem!
  7. vchamp

    Project Starship Mk.1

    Thanks, Brian. Tried it, no crash. So the mesh is ok. Looks great BTW, very good model and textures.
  8. vchamp

    Project Starship Mk.1

    This is the log with only Orbiter base package and Starship Mk1 installed. When I start another scenario without a crash then the log seems to be the same. **** Orbiter.log 000000.000: Build Aug 28 2016 [v.160828] 000000.000: Timer precision: 3.20724e-007 sec 000000.000: Found 0 joystick(s)...
  9. vchamp

    Project Starship Mk.1

    Does it work for everyone? I get crashes when start a Starship scenario or add Starship in scenario editor, with the default graphics client or D3D9ClientR3.10. All other modules are disabled. Orbiter.log doesn't have error messages.
  10. vchamp

    Project Starship Mk.1

    It's almost as exciting as the real Starship. Does the mesh also have landing legs? It would be great if you could share your work in progress, preferably via a git repository.
  11. vchamp

    Update Updating TI Pegasus Ares

    Thank you for the kind permission and for making this lovely spaceship, really appreciate it. So far in my testing the instability wasn't critical. If some problems occur during further testing then I'll probably follow your advice.
  12. vchamp

    Update Updating TI Pegasus Ares

    It took me a while to finish the damage model, and finally here's the update. What's new: - Parachute may fail if dynamic pressure is above 12 kPa (depends on the current vessel mass). I don't know if the airspeed should also be considered, it's now possible to open parachute at the beginning...
  13. vchamp

    Update Updating TI Pegasus Ares

    Update: - Made it self-orient in the direction of airflow by using a variable drag element. Now Ares tends to orient with heat shield first during atmospheric entry. But it is also less stable during high-speed ascent in atmosphere. - Heat shield produces lift, it is possible now to change...
  14. vchamp

    Update Updating TI Pegasus Ares

    If I understand correctly capsules tend to orient themselves to the needed orientation, however not because of their shapes but because of their CoG position. It seems that this is not simulated in Orbiter and the only way to achieve this is by changing aerodynamic properties. Please correct me...
  15. vchamp

    Update Updating TI Pegasus Ares

    Trying to figure out how to make the capsule orient its z axis along the airflow during reentry. The first question is: Do real capsules have stable orientation so that their heat shield is perpendicular to the speed vector just by having that characteristic shape? Or this orientation must...
  16. vchamp

    OHM Total Immersion - Pegasus Ares

    Changed altitude indicator to relative and made some other changes. Further updates will be posted in this thread: https://www.orbiter-forum.com/showthread.php?p=586067
  17. vchamp

    Update Updating TI Pegasus Ares

    I'm currently updating Total Immersion vessels to make them compatible with Orbiter 2016 and D3D9Client. Pegasus Ares is the first to get the update. I'm going to make this vessel as advanced as I can, instead of copying again the behavior of the original Pegasus Ares addon from francisdrake...
  18. vchamp

    SDK Question Touchdown points definition 2016

    Now I understand better what is stiffness and damping in touchdown points spec, thanks to this graphic. Still this part of Orbiter SDK is confusing, stiffness and damping can be only big numbers in a narrow range, otherwise it won't work. I wish SDK was more dev friendly here and it was easier...
  19. vchamp

    SDK Question Touchdown points definition 2016

    Is it possible to make a vessel not change it's elevation depending on how strong is the gravity of the body where it is landed? For example, on Earth bottom of my vessel is below the surface, on Mars - slightly above, on Moon - higher than on Mars. I want it to have the same elevation on all...
  20. vchamp

    OHM Total Immersion - Pegasus Ares

    I updated the dll at the above link. Now touchdown points are done by 2016 specs. Also added exhaust stream to the main engine. And it's now a Release configuration build.
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