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  1. M

    Project Space Shuttle Vessel

    But IUS-ASE cradle could be made as high quality model, hopefully accepted by GLS. There was one "assembled" by me and GattisPilot, but its origins were "blurred" (I think it had a lot to do with Papy's addons (STS-93 Chandra?)).
  2. M

    Project Space Shuttle Vessel

    I wanted to write one thing - those pad lights in earlier SSV versions (haven't tried now) were ON for too long, when the sun is quite high above horizon, and shuttle looks "overexposed" - too much light.
  3. M

    Project Space Shuttle Vessel

    When I entered preview mode in current SSV version, shuttle PB doors are closed...
  4. M

    Updates Blue Origin announces the New Glenn Orbital Launch Vehicle

    that first stage does look quite "clean". It's not as "charred" as Falcon's stages.
  5. M

    Project SSV virtual cockpit textures and mesh upgrade

    Thanks, I even did not try it in Orbiter 2024 (I usually try such things :) ).
  6. M

    Project SSV virtual cockpit textures and mesh upgrade

    Is it possible to have this for Orbiter 2024 SSV?
  7. M

    OHM Corn Ranch (Surface Tiles)

    What about Boca Chica area tiles, because the current one is not very detailed.
  8. M

    Discussion Space Shuttle Vessel - Payload Development Thread

    Yes, but mesh is low poly, missing many details. There was one modified, much more detailed, but as it was not scratch made, but derived from (I think) Jacqesmomo\Papy mesh, GLS does not accept it.
  9. M

    Astrophoto thread (your own photos please)

    I thought GLS is in USA, but judging by eclipse photos, no...
  10. M

    Project SSV virtual cockpit textures and mesh upgrade

    If understand this can be used as addon for addon (replacing VC file). BTW What happened to this? No updates for a while, I would like to try it.
  11. M

    Orbiter Screenshot Thread

    Yes, this is what I have. Not perfect anyway, but I like better than default. Maybe someone can tweak it even better.
  12. M

    Orbiter Screenshot Thread

    I edited part of glare.hlsl, (backup the file though) and replace these parts (file is in Modules\D3D9client folder): I think I edited mostly rows with " // High frequency spikes " // ==================================================================== // Creation of "glare" textures //...
  13. M

    Orbiter Screenshot Thread

    Default Orbiter 2024 sun does not look good at all in most screenshots. "My" sun is better, I managed to change high frequency spikes (more blurred, so it's better).
  14. M

    Project SSV virtual cockpit textures and mesh upgrade

    Upper windows are amazing!
  15. M

    Project SSV virtual cockpit textures and mesh upgrade

    Just thought maybe "side walls \ extrusions" of upper windows ("thickness" ) could be dark grey? Just looked at real photos. Rear windows also have black band there, but white one as well.
  16. M

    Project SSV virtual cockpit textures and mesh upgrade

    Great! Could you look at upper windows too. They are very low poly.
  17. M

    Project SSV virtual cockpit textures and mesh upgrade

    I always was "horrified" with those legacy old windows... and pixelated texture around them (since low res DXT1 compression) from more than 20 years ago. I mean this "basic" mesh around windows. I know it's there since antiquity (so not related to SSV). But all those switches, all panels...
  18. M

    Orbiter 2024 Release

    Seems to me "spacecraft" addon is not working in new Orbiter2024...
  19. M

    Project Space Shuttle Vessel

    Is somewhere an example of "SSV_XenonLights:SSV_XenonLights" in a scenario? I put standard entry, it appears, but are there any options? I have: SSV_XenonLights1:SSV_XenonLights STATUS Landed Earth POS -80.6481630 28.5854470 AFCMODE 7 NAVFREQ 0 0 END Actually works OK.
  20. M

    Project Space Shuttle Vessel

    Yes, I understand, I was only writing about payload installation in real life. There is no need for this in SSV.
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