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Hi
I'm looking for a MFD autopilot than can control the parent vessel while focus from a child vessel! I've tried the slave and pursuit MFDs but i don't believe they have this function. I need to make accurate attitude adjustments while in orbit from the child vessel!
Does one exists?
Thanks...
On a serious note, i do plan to update my O/S and computer(been saying that for the last 6 years though). A lot of general software is starting to become obsolete for XP. If it wasn't for chrome and Avira, i would of updating a while back, as most of my webpages would not load and most programs...
Okay. My satellites that use the SC3 payload jettison is the IUS. In STSP part two, both stages of the IUS for the interplanetary missions were normal vessels with a SC3 vessel sitting on top. I can do the same for the IUS/TDRS where only the TDRS is SC3. This would avoid the payload jettison...
Yes it will, the shuttle in STS Payloads is bolted(attached) to the pylon launch pads - as in O2006p1. In O2016, I had to amend the timer sequence to unbolt the SRBs as soon as they ignite( 20 seconds later from old timer). The shuttle will then reach orbit but i only tried launch Profile 1...
Hi Dbeachy1
Yes the former. With the Dx7 in client, the shuttle is almost stable to MECO, but as soon as the external tank separates, the shuttle violently dives towards or away from earth. You always get a CTD once it hits earth though.
In the D3D9 client, after MECO and and at ET jettison...
It's been mention on the forum, that a newer beta version is in the hands of a special member for testing.:rolleyes:
On another note. Because of differences between D7 and D9 clients, there will be separate scenarios. The Dx7 scenarios will feature the pylon re-entry particle streams as DX9...
Nice to see you public again camelopardis on the orbiter forum:hailprobe:
As camelopardis already stated. Pylon is now working in O2010 and O2016. I have also been working on STS Payloads v3.
The last week, i and camelopardis have been working on the pylon fixes and bugs to get STS Payloads...
Well having these SC3 payload vessels as attachments in the scenerio file, all the materials from the GC folder was showing. However, i did this the very hard way when there was an easier way.:rolleyes:
When i had actual x_refl textures in the mesh to begin with, i couldn't control the amount of...
I've been updating some of my textures with bumpmap DDS and using reflective materials.
The spacecraft3 vessels are as follows:
1st stage IUS
2nd stage IUS
TDRS.
The 1st IUS stage INI file has this entry:
[PAYLOAD_0]
MESHNAME=STS_PAYLOADS\IUS_2NDSTAGE_TDRS;STS_PAYLOADS\TDRS...
Hi Don
Glad to be back!!
Is this an updated version of the ISS v4.5, or a completely new ISS? I'm trying to catch up with everything!:blush:
On another note, so i found out the shuttle fleet does have re-entry flames if the D3D9Client is used. The extra flight HUD info, is the 'HUDData MFD'...
Thanks for the replies;)
I did install the latest R16.5 client for 2010p1. Over 500fps on my old system! Never ever seen frames that fast. For some reason , the client was CTD over my versions of Edwards and white sands bases. It appears the client does not like runway entries without a...
Hi all
I see orbiter has changed quite a lot. After STS Payloads 2.01 was made redundant in orbiter 2010, i kind of left the scene. All my scenario coding of the pylon module was just wasted, which frustrated me a lot, as i spent so much time and effort to get this working correctly. I did...
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