Spacecraft3 vessels with D3D9Client

Gazza

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I've been updating some of my textures with bumpmap DDS and using reflective materials.

The spacecraft3 vessels are as follows:

1st stage IUS
2nd stage IUS
TDRS.

The 1st IUS stage INI file has this entry:

Code:
[PAYLOAD_0] 
MESHNAME=STS_PAYLOADS\IUS_2NDSTAGE_TDRS;STS_PAYLOADS\TDRS
OFF=(0.00,0.00,2.29);(0.00,0.00,6.38) 
MODULE=Spacecraft\Spacecraft3
NAME=IUS_2ND_TDRS
MASS=6187
SPEED=(0,0,0.12)
ROT_SPEED=(0,0,0)

The 2nd stage IUS and TDRS have reflective materials on certain textures via the GC config folder, but the reflection will not show when these are configured as a payload. As soon i pressed the J key to separate each vessel, the reflective textures are then shown.

I'm still a bit rusty on orbiter, but is there a way to correct this?

Thanks
 
Well having these SC3 payload vessels as attachments in the scenerio file, all the materials from the GC folder was showing. However, i did this the very hard way when there was an easier way.:rolleyes:
When i had actual x_refl textures in the mesh to begin with, i couldn't control the amount of reflection. I completely forgot that changing the brightness/colour of these textures, controls the amount of reflection( white image = mirrors, blue grey image = 50/50).
This now fixes my reflection problem of SC3 vessels with meshes as payloads in the INI file( told you I'm learning all over again):embarrassed:

Thanks
 
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