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Hi N_Molson!
I am writing a visitor message because the related thread is outdated and I'm not sure if I can necro-post.
I like the DG Launcher idea very much, I am working with it and trying to understand.
I would like to find some help.
Is the project stopped?
What is the correct way to launch from a different launchpad / location?
Would it be possible to assembly on the ground and then move it to the launchpad using the train in Carl Sagan Space Center (Banaba Island) ?
Thankyou goodbye!!!
Look at the pics I posted. I created red "bars" that I used as rulers. If you create a bar that is 4.56 meter long and that is centered at the same coordinates than your capsule, then you can use it to check the scale.
You could also make a "disc" (short cylinder), maybe it's more convenient to check the scale of objects with a circular base.
Make sure you delete your "tools" before exporting, else we'll see them in Orbiter.
Hehe thanks ! Or rather thanks Martins, Jarmonik, Thorton & Paint.net More to come, I have the project to change periodically my sig with launchers of various countries
Look at this page, it explains it better with pictures than I will ever be able to do. It's somewhere in the middle of the page, the keywords are "bind modifier".
That will be no problem for me because I don't use that exporter (It's an excellent script, but too many problems for me ) so I use the 3ds2mesh converter. Do you know where I can find it?
Well the problem with the pipe bending script in Anim&tor is that Urumpwe's an8 to msh exporter doesn't take those into account, so the pipes will look straight in Orbiter. :shrug: It's one of the reasons that make me think seriously about moving to Blender. :hmm:
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