- Joined
- Mar 30, 2008
- Messages
- 178
- Reaction score
- 3
- Points
- 18
Dear Orbinauts,
I let you know that I will publish a further intermediate AMSO version 1.18, before the already announced "crossing version" 2.00. This intermediate version will feature the new Lunar Rover Vehicle with the full realistic deployement animation (probably the most complex multiple chained animations made till today for Orbiter). They won't be other improvements for this intermediate version.
Please look this video here: http://www.acsoft.ch/tmp/AMSO6.wmv
On this video you can see different parts of the LRV deployed automatically, after the vehicle is unfolded on the Lunar surface. Of course, in the reality, this was done manually by the astronauts, like also, to detach it from the LM and to turn it on the ground. Will follow this sequence, the equipment of the LRV (forward electronic pack, TV camera, both high & low gain antenna, etc...). This will also be accomplished automatically, but still step by step, so you can better figure out the work Astronauts had to do, to fully deploy and equip this vehicle.
On this picture, you can see the quality of this totally new unfoldable LRV mesh. Look in particular the wheels. As usually, Luis has made a brilliant work !!! It will be the same quality for all the rest of LRV equipments. But making from scratch such a mesh take time, a lot of time !!! And unfortunately, Luis have less time than in the past, to dedicate to AMSO.
This version 1.18 will be for the actual version of Orbiter. Now, speaking of version 2.00, depending of the evolution of the development of the future version of Orbiter, AMSO 2.00 will be probably compiled for this new version, assuming Martin can resolve the actual problems of backward compatibility with actual Orbiter version.
I have also already "put the finger" in the next major step of AMSO, which will consist, as you know, to bring the virtual cockpits to life, by simulating the vessels systems. I started a nice collaboration with Yves Ruggeri to simulate the FDAI instruments.
As you can see on this picture, Yves has developed an experimental FDAI instrument specifically for AMSO, so we can fully test the code and experiment solutions for the simulation of this instrument in AMSO. When this will be done and the final solution will be choosen, the code will be moved into concerned vessel modules and VC FDAI needles & sphere will be animated with it. But there is still a looooong way till this step is reached !!!
Best Regards,
ACS
I let you know that I will publish a further intermediate AMSO version 1.18, before the already announced "crossing version" 2.00. This intermediate version will feature the new Lunar Rover Vehicle with the full realistic deployement animation (probably the most complex multiple chained animations made till today for Orbiter). They won't be other improvements for this intermediate version.
Please look this video here: http://www.acsoft.ch/tmp/AMSO6.wmv
On this video you can see different parts of the LRV deployed automatically, after the vehicle is unfolded on the Lunar surface. Of course, in the reality, this was done manually by the astronauts, like also, to detach it from the LM and to turn it on the ground. Will follow this sequence, the equipment of the LRV (forward electronic pack, TV camera, both high & low gain antenna, etc...). This will also be accomplished automatically, but still step by step, so you can better figure out the work Astronauts had to do, to fully deploy and equip this vehicle.
On this picture, you can see the quality of this totally new unfoldable LRV mesh. Look in particular the wheels. As usually, Luis has made a brilliant work !!! It will be the same quality for all the rest of LRV equipments. But making from scratch such a mesh take time, a lot of time !!! And unfortunately, Luis have less time than in the past, to dedicate to AMSO.
This version 1.18 will be for the actual version of Orbiter. Now, speaking of version 2.00, depending of the evolution of the development of the future version of Orbiter, AMSO 2.00 will be probably compiled for this new version, assuming Martin can resolve the actual problems of backward compatibility with actual Orbiter version.
I have also already "put the finger" in the next major step of AMSO, which will consist, as you know, to bring the virtual cockpits to life, by simulating the vessels systems. I started a nice collaboration with Yves Ruggeri to simulate the FDAI instruments.
As you can see on this picture, Yves has developed an experimental FDAI instrument specifically for AMSO, so we can fully test the code and experiment solutions for the simulation of this instrument in AMSO. When this will be done and the final solution will be choosen, the code will be moved into concerned vessel modules and VC FDAI needles & sphere will be animated with it. But there is still a looooong way till this step is reached !!!
Best Regards,
ACS
