Discussion Mesh making with Blender

And this vessel this 4.2 LTS
 

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You will get clipping in Blender if the object is too big. Either adjust the clipping settings, or simply apply a (tempory) scale factor in the layout screen.
Thanks. Yes I set it to way out. At least I can see the ship. it is still a mesh
 
Okay, let's get serious :)
I've solved a lot of problems with this mesh, which was a complete mess.

I tried everything: "merge vertices," "separate selection," "split mesh by selection," and it worked.

I just ruined my day.

And for the textures, you just need to replace this:
MATERIAL Material.005
0.800 0.800 0.800 1.000
1.000 1.000 1.000 1.000
1.000 1.000 1.000 1.000 10.000
0.000 0.000 0.000 0.000

with this:

MATERIAL Material.005
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
0.0 0.0 0.0 1.0 0.0
0.0 0.0 0.0 1.0

in the mesh materials.
Envoyer des commentaires
 

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  • S2.png
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  • S3.png
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  • S4.png
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  • Sabre mesh.zip
    Sabre mesh.zip
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Yes, it's great, but there are still many things to correct, but separating things and analyzing each part of a 3D object helps to isolate the problem.
Aside from the lack of textures, the Saber is indeed looking pretty good so far. That being said, the model needs to be resized, as the vessel in question is supposed to be 223 meters long.
 
Aside from the lack of textures, the Saber is indeed looking pretty good so far. That being said, the model needs to be resized, as the vessel in question is supposed to be 223 meters long.
These are very complex models and do not easily convert. what is wrong with the size of the saber?
 
These are very complex models and do not easily convert. what is wrong with the size of the saber?
As I said, the vessel is supposed to be 223 meters long. In its current state, it appears to be much larger, possibly by a factor of five or more.
 
In the meantime, here's the Starfleet Academy trainer craft. The original 3D model is by Hangar.b.productions. Shown below is a screenshot of the craft in orbit above Titan, similar to how it appeared in the ST:TNG episode "The First Duty":

StarfleetTrainerCraft.jpg

One of the included scenarios requires the Spacedock 2010 add-on.
 

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Last edited:
A quick update on my testing of the Orbiter Mesh Tools addon. With the latest release I note that the Import selection is greyed out and not active in Blender 5.1.1 but it is available and not greyed out in Blender 4.5.9 and 5.0.1
 
A quick update on my testing of the Orbiter Mesh Tools addon. With the latest release I note that the Import selection is greyed out and not active in Blender 5.1.1 but it is available and not greyed out in Blender 4.5.9 and 5.0.1
Is there any message in the Blender console window? It's blender doing that for whatever reason.
 
Installation of addon indicates version 2.3 is installed. No other particular message here. When import selection is attempted, message is "unknown operator encountered". Blender system console indicates quite a bit of information but I am unable to copy it. Too much information to show on one prntscreen copy. I will try to make a set of screen prints but there's a hockey playoff game right now. Sorry ... priorities.

And now I am really confused. I exited Blender and came back to it 5 minutes later and the import selection is no longer greyed out. Don't know what to think.
 
Last edited:
So I am using 4.2LTS and tried to import that sabre mesh
And got this

bpy.context.space_data.system_bookmarks_active = 3
bpy.context.space_data.system_bookmarks_active = 3
bpy.context.space_data.system_bookmarks_active = 2
bpy.context.space_data.system_bookmarks_active = 2
bpy.context.space_data.system_bookmarks_active = 3
bpy.context.space_data.system_bookmarks_active = 3
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core\orbiter-blender-2\__init__.py", line 225, in execute
import_tools.import_mesh(config, path)
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core\orbiter-blender-2\import_tools.py", line 440, in import_mesh
msh_index = up.index('meshes')
^^^^^^^^^^^^^^^^^^
ValueError: 'meshes' is not in list
bpy.ops.object.delete(use_global=False, confirm=False)
Deleted 1 object(s)
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core\orbiter-blender-2\__init__.py", line 225, in execute
import_tools.import_mesh(config, path)
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core\orbiter-blender-2\import_tools.py", line 440, in import_mesh
msh_index = up.index('meshes')
^^^^^^^^^^^^^^^^^^
ValueError: 'meshes' is not in list
 

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So I am using 4.2LTS and tried to import that sabre mesh
And got this

bpy.context.space_data.system_bookmarks_active = 3
bpy.context.space_data.system_bookmarks_active = 3
bpy.context.space_data.system_bookmarks_active = 2
bpy.context.space_data.system_bookmarks_active = 2
bpy.context.space_data.system_bookmarks_active = 3
bpy.context.space_data.system_bookmarks_active = 3
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core\orbiter-blender-2\__init__.py", line 225, in execute
import_tools.import_mesh(config, path)
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core\orbiter-blender-2\import_tools.py", line 440, in import_mesh
msh_index = up.index('meshes')
^^^^^^^^^^^^^^^^^^
ValueError: 'meshes' is not in list
bpy.ops.object.delete(use_global=False, confirm=False)
Deleted 1 object(s)
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core\orbiter-blender-2\__init__.py", line 225, in execute
import_tools.import_mesh(config, path)
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core\orbiter-blender-2\import_tools.py", line 440, in import_mesh
msh_index = up.index('meshes')
^^^^^^^^^^^^^^^^^^
ValueError: 'meshes' is not in list
Is the sabre mesh someplace I can try it?
 
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