Orbiter Screenshot Thread

And now, some more shameless promotions for my B5 systems. Note that some of the vessels shown are still in the beta phase.

Firstly, a Nova-class Earth Alliance dreadnought prepares to enter orbit around Epsilon-6, the sixth moon of Epsilon Eridani B and home to an abandoned Drazi outpost.

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Next, a Vorlon destroyer stands ready to defend to Vorlon homeworld from any potential invaders:

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Lastly, a Centauri carrier stands ready to deploy some fighters to defend Centauri Prime, while a Centauri transport makes its approach to a space station in orbit around Gliese 3683 B:

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Apollo 17, loading the lunar rover for the first traverse of EVA-1 to station 1 near Steno crater. North Massif in the background.
(AMSO 1.23, O2016beta+D3D9Client, AMSO with modified textures and materials)


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Amazing how it is possible to get the same Lunar Module attitude (roll left and pitched up about 8 degrees) when placing the "Falcon" of Apollo 15 at the precise landing coordinates in Orbiter. Start of the first surface EVA. (O2016Beta + D3D9Client + Apollo landing site addon and AMSO with modded textures/materials).


 
Yes, disabled them for the time being, still trying to find a solution for only the lowest level texture (D3D9Moon_A.dds ) to render the shadows of its alpha channel onto my global moon texture.
 
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Apollo 17. Gene Cernan and Jack Schmitt at station 2 during their second EVA in the valley of Taurus-Littrow. The North Massif (right), Family mountain (left of center) and the slope of the South Massif (far left) can be seen in the distance. Nansen crater visible beyond the lunar rover. LRV high gain antenna pointed towards Earth
 
Yes, disabled them for the time being, still trying to find a solution for only the lowest level texture (D3D9Moon_A.dds ) to render the shadows of its alpha channel onto my global moon texture.

I would have thought that commenting out (double-slashes) the two not wanted lines in \Config\MicroTex.cfg would solve that...
Something like:
Code:
// BODY [<string> BodyName]
// NORMALS [<bool> 0-1]
// LEVEL [<int> 0-2] [<string> texture name] [<float> resolution pixels/meter]

BODY Moon
NORMALS 1
LEVEL 0 D3D9Moon_A.dds 42.0
// LEVEL 1 D3D9Moon_C2.dds 6.0
// LEVEL 2 D3D9Moon_C.dds 0.8

...

Although I haven't tested this.
 
John Young and Charlie Duke concluding their first EVA at the Descartes landing site. Stone Mountain in the background.

Thanks to Kuddel for helping with a new modified surface microtexture!
 

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Last one (for today... :) ). LMP Schmitt and CDR Cernan (Apollo 17) heading back to their lunar rover after exploring station 2 during EVA-2 near Nansen crater at the foot of the South Massif. The shallow ridge rising beyond the rover belongs to the terrain of the Lee-Lincoln Scarp which is a prominent geological feature located at the western end of the Taurus-Littrow valley on the Moon. This low ridge or step, approximately 80 meters high, runs north-south and marks a relatively young, low-angle thrust fault formed by the contraction of the lunar crust. The land west of the fault was pushed up and over the eastern side as the Moon's surface contracted over time.
Looking North-north-east, in the distance the North Massif (left) and Sculptured Hills (right) are visible.
 

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perhaps you should try Flight Simulator 2024 🙂
maybe it's just me but I like to ride my Orbiter... you know... in space
 
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