Request New Shepard vehicle and tower

So I have this so if alt is over 50000 then cut off engine. But if did not but still get a ctd when I detach the capsule

I also think if detach and at?? alt deploy speed brake?

double h = GetAltitude(ALTMODE_GROUND);

const double TGT_AP = 50000;// target altitude 100km 50km


bool engine_cutoff = false;


if (h> TGT_AP)engine_cutoff = true;
if (engine_cutoff == true)
{
SetThrusterLevel(th_main[0], 0.0);
}

if using CTRL and Plus it shuts off at 50km. If you hold down the Plus key it will not. capsule landed and rocket in the background

The rocket lands sink a bit and starts to fall and rights her up.

ran the debug. put a break at the detach child. when I press continue I get the symbol not loaded

PAD = CreateAttachment(true, _V(0, 0.0, -7.384), _V(0, 0, -1), _V(1, 0, 0), "ns", false);
MB = CreateAttachment(false, _V(0, 0, 5.476), _V(0, 0, 1), _V(0.707107, 0.707107, 0), "MB", false);
 

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New corn ranch assembly building. I might scale to match the shadow. the main door hinges open.
 

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Redid the interior.

still need to rocket to autoland and not ctd.
 

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So I tried the take the rocket from the Assembly building to the pad.

Some thing to fix. The launchtable is seen via key command on the rocket. the launchtable needs to not seen on the pad if the rocket is not attached. but seen after launch

I don't like how the tire sink in the round pad. Also I noticed the save state is now being saved on the hauler. I think that is an orbiter issue. So if you drive the truck and hauler to the pad and exit. the truck is there but the hauler is where it is started.
 

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might need to edit the tile? not sure why that are is not flat. if flat then I could lower the alt. but if I lower it then parts on the background come thru
 
It looks the tile is flat (try to move with DG on it and look at altitude on Orbit MFD), but just not horizontal.

So, if you rotate a little the pad mesh, then you can lower the pad and it must be visible all.
 
You can only rotate the heading on the object. I think I slanted the pad slightly
But can see a slight pitch and the pad is thin on the left but thick on the right
 

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me either, thanks.

I saw the capsule has drogue chutes so I need to add that,
 
I don't know why it happens.
It looks now I know. I made a test increasing to 3000 both semi-axes (or axes, I don't remember) in FLT file for the first ELLIPSE, and it works correctly, but it requires flattening a pretty big area:

Без імені.png

Change the FLT file to:
Code:
ELLIPSE 1131 -104.757138 31.421940 3000 3000 0 10

ELLIPSE 1130 -104.747276 31.397153 350 350 0 50
There might be the same issue with the second ELLIPSE, you can delete it, if the first ELLIPSE cover it.
 
Seems all is working except for the auto parachutes. I have drogues
starts out at mode 0
press a key when separated mode the in 2

so if mode is 2 and height is below 2100 deploy drogue mode is 3
if mode 3 and height below 1950 deploy chutes mode 5

if mode 5 and height below 1500 blow drogue
if mode =5 and below 1.5 blow chutes


if ((mode == 2) && (h < 2100))SetConfig3_Drogue();;//dettach and below 2100

if ((mode == 3) && (h < 1950))SetConfig4_Chute();//dettach and below 1950


if (mode == 5)
if (h < 1500) blowDrogue();

if (mode == 5)
if (h < 1.5) { // Check if we are close to the ground
if (oapiGetTimeAcceleration() > 1.0)
oapiSetTimeAcceleration(1.0);
blowChute();
mode = 6;
SetMeshVisibilityMode(1, MESHVIS_NEVER);//chute
SetMeshVisibilityMode(2, MESHVIS_NEVER);//chute
SetTouchdownPoints(tdvtx_geardown, ntdvtx_geardown);

}
//SetAnimation(anim_CHUTECOVERS, 1.0);
}
 
We have a working capsule, rocket, pad,.....

Thanks to @Scorch for testing and others ,.....

I still need to get the rocket to land at the landing pad. But everything seem to work.

Not sure how to release as add on. as there meshes,.... from others
 
Didn't they share them for development? I've never developed an addon, but is there permission needed outside of them sharing their textures/files for the development you've done to this point?
 
Didn't they share them for development? I've never developed an addon, but is there permission needed outside of them sharing their textures/files for the development you've done to this point?
Yes, I think so. I know today they are going for NS35. But no crew. I wonder if the interior will have chairs ?
I have asked @BrianJ to look at the autoland part.
I think we need another tower? In the images there are 2 structures connected via a bridge in the top view. I think where the DG is the location of the other structure?
 

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This is what I have so far.
You need vesselbuilder and general vehicle for the semi.
To just launch focus on New Sheppard. Power the engines using CTRL and + to max. when she is at above 95 percent a timer starts and she will lift up. Pad animations occurs.
at 50km the main engine shuts off. Press J to release the Capsule.

focus on the capsule. Press 3 that tells it to auto chutes,....

On the pad K attaches the rocket if close. G crew gantry, 1 o2 gantry, 3 gear hatch,.

On the rocket 1 speed brake g gear, 0 fins
I have asked @BrianJ to look at the autoland,....
Thanks to @Scorch ,@Donamy ,@Notebook ,@misha.physics
 

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Hi,
as mentioned above by @gattispilot, I'm having fun making a bit of an autopilot for launch and landing the New Sheppard.
Its going quite well, I hope to have something test-worthy soon.
I was checking some basic parameters like mass, engine rating, etc. and I had this little conversation with "Google AI"

Me: What engine does the new shepard rocket have?
AI: Thinking
Kicking off 3 searches
Looking at 46 sites

The Blue Origin New Shepard rocket is powered by a single BE-3PM engine. This engine is designed for reusability, allowing the rocket's booster stage to perform a controlled, vertical landing after launch.
Key features of the BE-3PM

Propellants: The BE-3PM is a cryogenic rocket engine that burns liquid hydrogen (LH2) and liquid oxygen (LOX). Its only byproduct is water vapor, so it produces no carbon emissions.

Thrust: At liftoff, the engine provides 490 kilonewtons (110,000 pounds-force) of thrust.


Me: What is the mass of new shepard rocket?
AI: Thinking
Kicking off 6 searches
Looking at 35 sites
The Blue Origin New Shepard rocket has an official launch mass of
75,000 kg (165,000 lb). This is the gross takeoff mass, which includes the booster, the crew capsule, and all propellants.


Me: Can a rocket engine that produces 490000 Newtons of thrust lift 75000kg?
AI: Thinking
Working on this
No, a rocket engine that produces 490,000 Newtons of thrust cannot lift a mass of 75,000 kg.

:ROFLMAO:

Cheers,
BrianJ
 
Thanks. That autopilot is going to be important for Starship and New Glenn. My New Glenn has it based off the Falcon but it isn't working correctly:(
Not sure if Starship has it
 
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