Hi,
attached below is .zip with a new .dll for the booster, .cpp code, exhaust texture (originally by
@Marg I think?), some notes in the Doc, and a test scenario.
I had a lot of fun testing and enjoying the view out of the capsule window
Hopefully the autopilot will guide the booster from launch to landing - let me know if there's any problems/bugs/etc.
Notes:
You might want to increase the "Size" parameter of the BOlaunchpad to a few km's - otherwise the computer unloads the mesh when you get up high, and then there is a glitch when you come back down and the computer has to reload the mesh (its a fairly hefty size 10MB - my PC stutters while reloading).
The capsule is very sensitive to being jettisoned too early (while there is still any atmosphere around).
I set the autopilot to jettison the capsule when Dynamic Pressure < 8Pa (about 78km alt.)
Maybe its realistic? Anyway, you can experiment by jettisoning manually, if you want.
Here's what I came up with for the booster specs (I'm pretty sure the 75000kg launch mass figure from Wkipedia is a classic "Metric/Imperial units mix-up"

)
Booster Empty Mass 9000kg
Capsule Mass 5000kg
Propellant Mass 20000kg
Main Engine Max.Thrust 490kN
Main Engine ISP 3500Ns/kg
Attitude control by Main Engine thrust vector, or aft fins.
Controls:
K = Enter Booster Landing Target Name (or NULL for no target)
P = Start/Stop Autopilot (stop and re-start in mid flight will probably cause failure!)
J = Jettison Capsule
B = Deploy/Stow Air Brakes
N = Deploy/Stow Ring Fins
G = Deploy/Stow Landing Gear
M = Deploy/Stow Filters
E = Set Camera View Forward/Back
Autopilot sequence:
Retract Filters
Ramp-Up Main Engine 0-100% (3 seconds)
Ascent (Full Power), pitch bias toward landing target
Throttle down to ~95% during MaxQ (~Mach1)
MECO when Remaining Propellant = 2000kg (~48km alt.)
Capsule Jettison when Dynamic Pressure < 8Pa (~78km alt.)
Coast to Apogee (~108km alt.)
Coast Descent to Atmosphere Interface (50km alt.)
Deploy Ring Fins (50km alt.)
Begin Glide to Landing Target (50km alt.)
Deploy Air Brakes (5km alt.)
Begin Landing Burn (1100m alt.)
Touchdown, MECO, stow Ring Fins and Air Brake (0m alt.)
Big thanks to
@Donamy and everyone involved in getting the Corn Ranch up-and-running
Cheers,
BrianJ