Orbiter 2024 Release

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Seems to me "spacecraft" addon is not working in new Orbiter2024...
 
Hello,
I'm looking for help with a problem.
I downloaded the latest Orbiter 2024 from github.
After unpacking, I wanted to run it in d3d9 mode.
And I ran into a problem.
I can't choose my graphics card.
I checked the graphics card drivers and installed directX 9.0c again.
The problem still persists and I have no idea what could be wrong.
Has anyone had such a problem. ?
I also checked the 2016 version and there is no "video" tab after selecting d3d9 in modules.
1740849396686.png
 

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Try this:
There's no reason to assign the high performance graphics (discrete video card) for "Orbiter_ng.exe". It makes sence to do that for "/Modules/Server/Orbiter.exe". But I'm not sure if this will solve your problem.
 
Try this:
Yes, I tried this in the AMD software panel, but it doesn't change anything.I tested several graphics cards, they only work with Nvidia cards, the same situation with all AMD cards I have.
This suggests that some software is missing...
 
Sliding_LEV.gif
Has Orbiter 2024 a surface friction different from previous versions?
Trying to land on the Ukert crater rim worked in 2016, but leads now to a continuous downhill slide.
Increasing touchdown points friction, or applying brakes does not seem to make much difference. :unsure:
Though its fun to watch!
 
0124.jpg
Ok, found two workarounds for the sliding:

- Re-defined the Ukert landing location to a saddle point on the crater rim. Here the sliding is nearly zero.

- Discovered Majid's Sleepy Vessels plugin. After installing and activating in the launchpad, you can force the vessel to a landed state.
If the sliding is slow (< 1 m/s), hit the brakes [,] [.] and the vessel is forced into landed state. Is a bit drastic, but works well. :)
 
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Can someone please take another go at this issue: https://github.com/orbitersim/orbiter/issues/382
I have hit a bit of roadblock thanks to no information whatsoever when trying to troubleshoot a CTD issue involving a base cfg file.

This is is the verbose log file output:
Code:
*** Orbiter.log
000000.001: Build Dec 31 2024 [v.602931718]
000000.001: Timer precision: 1e-07 sec
000000.034: Found 0 joystick(s)
000000.189: ---------------------------------------------------------------
000000.192: BaseDir    : D:\OpenOrbiter\
000000.196: ConfigDir  : D:\OpenOrbiter\Config\
000000.198: MeshDir    : D:\OpenOrbiter\Meshes\
000000.201: TextureDir : D:\OpenOrbiter\Textures\
000000.204: HightexDir : D:\OpenOrbiter\Textures2\
000000.206: ScenarioDir: D:\OpenOrbiter\Scenarios\
000000.209: ---------------------------------------------------------------
000000.212: D3D9 DLLs  : C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
000000.215:            : C:\WINDOWS\SYSTEM32\d3d9.dll [v 10.0.26100.3323]
000000.218: ---------------------------------------------------------------
000000.221: Module D3D9Client.dll ........ [Build 241231, API 241231]
000000.262: [D3D9] Native Interface
000000.265: [D3D9] DirectX9 Created...
000000.269: [D3D9] Initialize VideoTab...
000000.410: Loading module D3D9Client
000000.415: Module ScnEditor.dll ......... [Build 241231, API 241231]
000000.419: Loading module ScnEditor (legacy interface)
000000.423: Module XRSound.dll ........... [Build 241231, API 241231]
000000.428: Loading module XRSound
000000.432: Module AtlantisConfig.dll .... [Build 241231, API 241231]
000000.436: Loading module AtlantisConfig (legacy interface)
000000.441: Module AtmConfig.dll ......... [Build 241231, API 241231]
000000.445: Loading module AtmConfig (legacy interface)
000000.448: Module DGConfigurator.dll .... [Build 241231, API 241231]
000000.453: Loading module DGConfigurator (legacy interface)
000003.068: 
000003.074: **** Creating simulation session
000003.090: D3D9: [DirectX 9 Initialized]
000003.095: D3D9: 3D-Adapter.............. : NVIDIA GeForce RTX 4070 Ti SUPER
000003.102: D3D9: MaxTextureWidth......... : 16384
000003.107: D3D9: MaxTextureHeight........ : 16384
000003.111: D3D9: MaxTextureRepeat........ : 8192
000003.116: D3D9: VolTexAddressCaps....... : 0x3F
000003.119: D3D9: NumSimultaneousRTs...... : 4
000003.123: D3D9: VertexDeclCaps.......... : 0x30F
000003.127: D3D9: MiscCaps................ : 0x2FCEF2
000003.131: D3D9: Separate AlphaBlend..... : Yes
000003.134: D3D9: Shadow Mapping.......... : Yes
000003.138: D3D9: D3DFMT_A16B16G16R16F.... : Yes
000003.141: D3D9: Vertex_A16B16G16R16F.... : Yes
000003.144: D3D9: Vertex_A32B32G32R32F.... : Yes
000003.148: D3D9: Vertex_R16F............. : Yes
000003.152: D3D9: Vertex_R32F............. : Yes
000003.156: D3D9: D3DFMT_A32B32G32R32F.... : Yes
000003.158: D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
000003.163: D3D9: D3DFMT_A2R10G10B10...... : Yes
000003.166: D3D9: D3DFMT_L8............... : Yes
000003.170: D3D9: D3DDTCAPS_DEC3N......... : No
000003.173: D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
000003.175: D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
000003.179: D3D9: Runs under WINE......... : No
000003.183: D3D9: D3D9Build Date.......... : 0
000003.233: D3D9: Available Texture Memory : 4069 MB
000003.238: D3D9: [3DDevice Initialized]
000004.704: Loaded 41057 records from star database
000004.849: D3D9: [D3D9Client Initialized]
000004.908: Module Sun.dll ............... [Build 241231, API 241231]
000004.921: VSOP87(E) Sun: Precision 1.0e-06, Terms 554/6634
000004.929: Module Mercury.dll ........... [Build 241231, API 241231]
000004.934: GRAVITY MODEL: GravityModels\jgmess_160a_sha.tab LOADED, Terms 65/13040
000004.946: VSOP87(B) Mercury: Precision 1.0e-05, Terms 167/7123
000004.955: Module Venus.dll ............. [Build 241231, API 241231]
000004.959: GRAVITY MODEL: GravityModels\mod_shgj120p.a01 LOADED, Terms 65/7380
000004.962: Module VenusAtm2006.dll ...... [Build 241231, API 241231]
000004.965: Loading module VenusAtm2006 (legacy interface)
000004.969: VSOP87(B) Venus: Precision 1.0e-05, Terms 79/1710
000004.985: Module Earth.dll ............. [Build 241231, API 241231]
000004.998: GRAVITY MODEL: GravityModels\egm96_to360.tab LOADED, Terms 65/65340
000005.003: Module EarthAtmJ71G.dll ...... [Build 241231, API 241231]
000005.007: Loading module EarthAtmJ71G (legacy interface)
000005.012: VSOP87(B) Earth: Precision 1.0e-08, Terms 2564/2564
000006.643: Module Moon.dll .............. [Build 241231, API 241231]
000006.650: GRAVITY MODEL: GravityModels\jgl165p1.sha LOADED, Terms 65/13860
000006.654: ELP82: Precision 1.0e-05, Terms 116/829
000006.671: Module Mars.dll .............. [Build 241231, API 241231]
000006.677: GRAVITY MODEL: GravityModels\jgmro_120f_sha.tab LOADED, Terms 65/7380
000006.681: Module MarsAtm2006.dll ....... [Build 241231, API 241231]
000006.685: Loading module MarsAtm2006 (legacy interface)
000006.697: VSOP87(B) Mars: Precision 1.0e-05, Terms 405/6400
000006.708: Module Phobos.dll ............ [Build ******, API 060425]
000006.714: Module Deimos.dll ............ [Build ******, API 060425]
000006.729: GRAVITY MODEL: GravityModels\JGDWN_VES20H_SHA.TAB LOADED, Terms 65/230
000006.743: Module Galsat.dll ............ [Build 241231, API 241231]
000006.748: Module Jupiter.dll ........... [Build 241231, API 241231]
000006.755: VSOP87(B) Jupiter: Precision 1.0e-06, Terms 1624/3625
000006.758: Module Io.dll ................ [Build 241231, API 241231]
000006.764: Module Europa.dll ............ [Build 241231, API 241231]
000006.772: Module Ganymede.dll .......... [Build 241231, API 241231]
000006.779: Module Callisto.dll .......... [Build 241231, API 241231]
000006.793: Module Satsat.dll ............ [Build 241231, API 241231]
000006.799: Module Saturn.dll ............ [Build 241231, API 241231]
000006.810: VSOP87(B) Saturn: Precision 1.0e-06, Terms 2904/6365
000006.815: Module Mimas.dll ............. [Build 241231, API 241231]
000006.821: SATSAT Mimas: Terms 113
000006.825: Module Enceladus.dll ......... [Build 241231, API 241231]
000006.829: SATSAT Enceladus: Terms 33
000006.832: Module Tethys.dll ............ [Build 241231, API 241231]
000006.836: SATSAT Tethys: Terms 101
000006.841: Module Dione.dll ............. [Build 241231, API 241231]
000006.845: SATSAT Dione: Terms 59
000006.849: Module Rhea.dll .............. [Build 241231, API 241231]
000006.853: SATSAT Rhea: Terms 68
000006.857: Module Titan.dll ............. [Build 241231, API 241231]
000006.860: SATSAT Titan: Terms 100
000006.870: Module Iapetus.dll ........... [Build 241231, API 241231]
000006.875: SATSAT Iapetus: Terms 605
000006.884: Module Uranus.dll ............ [Build 241231, API 241231]
000006.895: VSOP87(B) Uranus: Precision 1.0e-06, Terms 1827/5269
000006.899: Module Miranda.dll ........... [Build ******, API 060425]
000006.904: Module Ariel.dll ............. [Build ******, API 060425]
000006.911: Module Umbriel.dll ........... [Build ******, API 060425]
000006.918: Module Titania.dll ........... [Build ******, API 060425]
000006.924: Module Oberon.dll ............ [Build ******, API 060425]
000006.939: Module Neptune.dll ........... [Build 241231, API 241231]
000006.943: VSOP87(B) Neptune: Precision 1.0e-06, Terms 391/2024
000006.961: Finished initialising world
000007.068: Module DeltaGlider.dll ....... [Build 241231, API 241231]
000007.075: Module LuaInline.dll ......... [Build 241231, API 241231]
000007.080: Loading module LuaInline
000007.438: Module ShuttleA.dll .......... [Build 241231, API 241231]
000007.623: Module ShuttlePB.dll ......... [Build 241231, API 241231]
000007.695: Finished initialising status
000007.700: Finished initialising camera
000007.759: Finished setting up render state
000007.764: D3D9: [Scene Initialized]
000007.889: Finished initialising panels
000007.901: XRSound 3.00 RC2 [32-bit Release], Build Date : Dec 31 2024 initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
 
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Proxima Centauri is the closest star to the Sun... Only 4.25 light years away... Anyone try to take a spacecraft outside the solar system in Orbiter... ???
 
There was a guy who had a Deltaglider with unlimited fuel... he just aimed at a rando piece of sky and set the throttle to max. He kept the program running for weeks/months and would randomly drop in and post how far away it was. This was a few years ago though.

Orbiter acts... weird (or did anyway) way out there, there was a discussion about the math involved that far away from a gravitational reference point or something (like I said, it's been a few years).
 
There is no "outside of the solar system" in Orbiter. The solar system is the whole universe...
The physics system does not take relativity into account and the speed of light is basically infinite, so a light year becomes meaningless ;)
 
🤔 in orbiter 2010 there was an addon with the nearest stars you can fly to them. I tried to fly to Centauri on the ship from the movie Alien
 
Orbiter acts... weird (or did anyway) way out there, there was a discussion about the math involved that far away from a gravitational reference point or something (like I said, it's been a few years).
Yes, everything is calculated relative to the sun so once you get far enough away from it, the precision of the engine just collapses as it is in the end just a double precision floating point integer number. Eventually the numbers get so big that things like docking becomes impossible due to the engine not being able to calculate the precise locations of each vessel. So you can forget about any precision maneuvering once you go somewhere beyond the middle of the Kuiper belt, much less another star system.
 
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Well that's a bummer... Proxima Centauri has 3 exoplanets d, b and c... With a nuclear pulse type spacecraft it may be worth a flyby... JPL probably already got this figured out... Just need to do a deep dive on it... ^^^
 
There is no "outside of the solar system" in Orbiter. The solar system is the whole universe...
The physics system does not take relativity into account and the speed of light is basically infinite, so a light year becomes meaningless
True but.
Proxima Centauri is the closest star to the Sun... Only 4.25 light years away... Anyone try to take a spacecraft outside the solar system in Orbiter... ???
For Orbiter2010 there is an addon OGalaxy (sadly never updated) and I have made several interstellar trips (was also working on a model of the Icarus Firefly).
One was particularly profound for me, I flew the Daedalus to (I think?) Bernard's Star. Upon arrival in the system deployed all the probes and suprisingly all but one acheived their goals of flybys of all the planets present. Including a 200km flyby of the main possibly habitable planet travelling at close to 1/3 lightspeed (sadly no relativistic effects) and I remember thinking what it must be like for someone inhabiting that world to witness an alien nuclear object passing just above the atmoshere.
Moving that fast a direct hit would create a nice explosion. It might well be perceived as a "shot across the bow" rather than the "peacefull" scientific mission intended. Or maybe it would have just gone unnoticed...

Was a lot of fun, can highly reccommend.:)

With Orbiter Galaxy you switch at the middle point

Here's the link
there are also patches
 
True but.

For Orbiter2010 there is an addon OGalaxy (sadly never updated) and I have made several interstellar trips (was also working on a model of the Icarus Firefly).
One was particularly profound for me, I flew the Daedalus to (I think?) Bernard's Star. Upon arrival in the system deployed all the probes and suprisingly all but one acheived their goals of flybys of all the planets present. Including a 200km flyby of the main possibly habitable planet travelling at close to 1/3 lightspeed (sadly no relativistic effects) and I remember thinking what it must be like for someone inhabiting that world to witness an alien nuclear object passing just above the atmoshere.
Moving that fast a direct hit would create a nice explosion. It might well be perceived as a "shot across the bow" rather than the "peacefull" scientific mission intended. Or maybe it would have just gone unnoticed...

Was a lot of fun, can highly reccommend.:)

With Orbiter Galaxy you switch at the middle point

Here's the link
there are also patches

Yeah. We can implement 128-bit fixed. 96-bit field is kilometer unit that covers Milky Way galaxy and nearby galaxies so that it is micrometer accuracy, when we are entering system, set astrocenteric coordinates to (0, 0, 0) at relative 128-bit fixed. I got an idea myself.

Update: I looked into Orbiter Galaxy module but there is no source code available for portability.

Tim
 
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You can use the 2016 high-res textures.

The 2016 textures are level 19 max. Orbiter 2024 supports up to level 21, however no level 21 textures exist yet. These would be absolutely massive in size (hundreds of GB).

If you already have a 2016 install with the high-res textures, you can add:

Code:
PlanetTexDir = "path/to/2016/textures"

Like this.

View attachment 41614

Orbiter User Manual. Other config options are described in the Orbiter User Manual: Section 21.


Question: What is the resolution of the textures that actually come with with Orbiter2024/2016 and what resolution comes in the high-res texture packs?
 
Is there an alternative download for Orbiter 2024? For me it is very slow, fails and can't be resumed.
 
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