- Joined
- Jul 7, 2012
- Messages
- 1,519
- Reaction score
- 1,542
- Points
- 128
- Location
- Monte Hermoso - Argentina
- Website
- github.com
- Preferred Pronouns
- he/him
Hello friends of Orbiter-Forum
As is public knowledge, the XR2 mesh currently has some copyright issues because the author mysteriously disappeared.
It is because of this situation that, for example, in Orbiter Linux, we cannot fly the XR2, because the mesh cannot be redistributed.
Some forum users raised the possibility of creating a new mesh for the XR2, and so I decided to carry out the project in my free time.
As far as I know, this could open the door to being able to fly the XR2 again in Orbiter Linux. And since the XR2 source code is available, the XR2 3D interactive cockpit project, UACS support, etc. could be carried out. In short, endless possibilities.
I have already started modeling the XR2 in Blender 3.3.9 (the latest version I can access with my modest laptop). And I plan to use Inkscape and GIMP for the textures.
I am attaching the 3D model of the ship up to where I got to, so you can see the progress, contribute ideas, and fix bugs. Soon, if you need it, I will open a GitHub repository. Please note that I cannot open Blender files older than 3.3.9. It is impossible for me.
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Note on vaporware:
Those who have seen my add-ons uploaded to Orbiter-Forum downloads will know that they are either incomplete, or do not work very well. Please note that I usually have several add-ons in development at once so as not to get bored, also I am not a professional programmer, and I try to help where I can.
Right now I am a bit stuck with Multistage2015, I am making some progress with the KleinVision AirCar, and I am going to improve the Boeing 747.
Thank you all very much for your patience.
As is public knowledge, the XR2 mesh currently has some copyright issues because the author mysteriously disappeared.
It is because of this situation that, for example, in Orbiter Linux, we cannot fly the XR2, because the mesh cannot be redistributed.
Some forum users raised the possibility of creating a new mesh for the XR2, and so I decided to carry out the project in my free time.
As far as I know, this could open the door to being able to fly the XR2 again in Orbiter Linux. And since the XR2 source code is available, the XR2 3D interactive cockpit project, UACS support, etc. could be carried out. In short, endless possibilities.
I have already started modeling the XR2 in Blender 3.3.9 (the latest version I can access with my modest laptop). And I plan to use Inkscape and GIMP for the textures.
I am attaching the 3D model of the ship up to where I got to, so you can see the progress, contribute ideas, and fix bugs. Soon, if you need it, I will open a GitHub repository. Please note that I cannot open Blender files older than 3.3.9. It is impossible for me.
-----------------------------------------------------------------------------
Note on vaporware:
Those who have seen my add-ons uploaded to Orbiter-Forum downloads will know that they are either incomplete, or do not work very well. Please note that I usually have several add-ons in development at once so as not to get bored, also I am not a professional programmer, and I try to help where I can.
Right now I am a bit stuck with Multistage2015, I am making some progress with the KleinVision AirCar, and I am going to improve the Boeing 747.
Thank you all very much for your patience.
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