Orbiter 2024 Release

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To get Orbital Reef to show up in 2024 Scenario Editor > New > Vessel Type... Had to change the file name from ORBITALREEF.CFG to OrbitalReef.cfg... I don't get it but it worked... Yay... ^^^
 
To get Orbital Reef to show up in 2024 Scenario Editor > New > Vessel Type... Had to change the file name from ORBITALREEF.CFG to OrbitalReef.cfg... I don't get it but it worked... Yay... ^^^
Only thing I know is that to Linux-based filesystems a capital letter is different from its lower-case counterpart.
"A.txt" and "a.txt" are two different files, whereas to Windows that's the same file.
 
Should I write here or not I don't know, but I experience some old issues with graphical client - no shadows. I created STS-9 mission on the launch pad with GLS's SSV. Scenario starts with external ground camera focused on Columbia. Orbiter, ET or SRB'S do not cast shadows onto each other and on MLP.
When I switch, using "F3" key, control to pad LC39A, shadows appear. Switching back - they disappear...

EDIT: It's not so bad, I had Focus+Payload in "shadows" combo box options. Switched to "All Visible Objects" and they appeared. They are still quite low-res though... Just experimenting with these Dither, 27samples... option things.
 
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Should I write here or not I don't know, but I experience some old issues with graphical client - no shadows. I created STS-9 mission on the launch pad with GLS's SSV. Scenario starts with external ground camera focused on Columbia. Orbiter, ET or SRB'S do not cast shadows onto each other and on MLP.
When I switch, using "F3" key, control to pad LC39A, shadows appear. Switching back - they disappear...

EDIT: It's not so bad, I had Focus+Payload in "shadows" combo box options. Switched to "All Visible Objects" and they appeared. They are still quite low-res though... Just experimenting with these Dither, 27samples... option things.
I think the vessel in-focus gets the "best" shadows, with the other vessels getting a simpler version.
 
Hello. It's possible translate Orbiter 2024 to other languages?
As Urwumpe already mentioned, i18n was never a "high priority" goal during development.
Not that I am against it, but you have to consider that if you translate the Application (to let's say italian), there's only a limited enhancement as long as the Manual and almost all tutorials etc. are still in english.
Asking questions about any setting in the Application that has been translated, also only limits the possibilities for others to be able to help.
There was an attempt somewhere to translate the help file to japanese (or was it chinese?) somewhere in the forums - so some things are possible.
A nice reason for a translation might be to be able to use Orbiter in lower grade schools for educational reasons, but english still is the "lingua-franca" for technical terms.
 
Does anyone tested amso2016 with space orb 2024 ?
Hi

At the time of Orbiter 2016 (AMSO did not work with this version of Orbiter) I had contacted Alain (the creator of AMSO) and I had managed (with difficulty) to convince him to update this add-on.
I had also had the privilege of contributing to some improvements for the Apollo capsule, and also for parachutes.

Unfortunately I am sure that he will never have the courage to update AMSO for Orbiter 2024.
In my opinionit doesn't matter, we just have to keep a version of Orbiter 2016 to be able to use this amazing add-on which is one of my favorites.
 
Hello. It's possible translate Orbiter 2024 to other languages?
Hello

I translated the "Orbiter 2016" manual into French, and it is possible that one day I will do the same for the Orbiter 2024 manual.

But only in French, my knowledge of other languages (including Spanish or Castilian) is not good enough.... ;)
 
Hello. It's possible translate Orbiter 2024 to other languages?

Scenario file description text and in-game chm help can be translated into any language.
However, chm help files are obsolete and it is possible that future versions of Orbiter might not be compatible with it.

Orbiter 2024 Japanese localization file (for default scenarios) has been released.

I really like new BEGIN_URLDESC tag. (A big thanks to someone who implemented this feature!) Making Japanese localization files became a lot easier now.

View attachment 41898
 
Unfortunately I am sure that he will never have the courage to update AMSO for Orbiter 2024.
In my opinionit doesn't matter, we just have to keep a version of Orbiter 2016 to be able to use this amazing add-on which is one of my favorites.
Differences between Orbiter 2024 and Orbiter 2016 may be smaller than between Orbiter 2016 and Orbiter 2010. Maybe it could be easier to get AMSO for Orbiter 2024? In any case, I think tests and investigations of incompatibility are needed. Maybe it makes sense to ask.
 
Not getting Orbiter 2024 to recognize joystick... Option only offers disabled... Any ideas ???
Same issue with an xbox controller not recognized, while a crappy Saitek joystick is.
Changing in Di7frame.cpp
Code:
m_pDI->EnumDevices (DI8DEVTYPE_JOYSTICK, EnumJoysticksCallback,
to
Code:
m_pDI->EnumDevices (DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback,
fixes the issue (the controller is still useless because of the way the Z axis is mapped, but that's another problem).
Can someone try it on his side? If it's OK I'll do a PR with it.
 
Same issue with an xbox controller not recognized, while a crappy Saitek joystick is.

Can you link this one in your PR? Or better make a suitable tag for both? Then we have a better overview, who works on input device support and what issues and PR are related to it.
 
Hi, Edwards AFB is missing or should I download and install the scenery?
 
Yes, try this:
 
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