OK, will install and come backTry the websocket client I posted, you seem to be using the v1 client.
edit:
Here's the link:
OK, will install and come backTry the websocket client I posted, you seem to be using the v1 client.
edit:
Here's the link:
Great! now it works. I'm dockedOK, will install and come back
Will be my plesure to help you testingActually I'd be very grateful if you could help me test this update. Animations should now be synced and you should be able to add other vessels of your own.
Great! now it works. I'm docked![]()
can you see me now?Hmm according to the server you are not online, I only see my 2 vessels. You might have docked with a local vessel.
can you see me now?
I'm docked and I can see your GL_01 7e4fcan you see me now?
I'm docked and I can see your GL_01 7e4f
I do not, do you see the MFD? What does that look like?
Since it seems to be stable, might be time to update the main download on the addons page.Try the websocket client I posted, you seem to be using the v1 client.
edit:
Here's the link:
that's the old link, recent post has the client with animation sync, could use a bit more testing.Since it seems to be stable, might be time to update the main download on the addons page.
Will be happy to test tonight, if you're around. Have a Dark Energy spaceplane to re-enter and land first, so ping me if you want to test.that's the old link, recent post has the client with animation sync, could use a bit more testing.
So, activated the newest version, and we have a problem: This new version causes Orbiter to hang every 5 seconds for a brief moment. It recovers, but it's very annoying. Disabling the module and reloading the same scenario removes the issue. Do you have something running on a roughly 5 second loop in your code? If so, it's hanging the main thread.that's the old link, recent post has the client with animation sync, could use a bit more testing.
So, activated the newest version, and we have a problem: This new version causes Orbiter to hang every 5 seconds for a brief moment. It recovers, but it's very annoying. Disabling the module and reloading the same scenario removes the issue. Do you have something running on a roughly 5 second loop in your code? If so, it's hanging the main thread.
oapiSaveState is called (currently every 5 seconds).I'm slightly confused: I understand what you're saying about api calls by Orbiter to save its state, and yes, I have lots of scenario files.Hey WingC3. Thanks for testing it! This is a problem and I am wondering how to approach this. You must have a lot of scenario files in your scenario folder.
Turns out that when Orbiter saves state, it's currently scanning the entire scenario directory, and if you have a lot of files in there, it causes a slight stutter everytimeoapiSaveStateis called (currently every 5 seconds).
This problem is fixed in Open Orbiter... so that's the good news. If you move the scenario files out of the Scenarios folder, it "fixes" the stutter.
What do you think would be a good compromise? No animations for Orbiter 2016? I can have it automatically move the scenario files out of the
Scenarios folder and then move all of them back when you're done but that seems crude.