Are you still using Blender 2.83?I'm not too sure what's happening but I cannot import at all.
This is happening on both mac and windows.
Is the import menu option present but not working? Where are you seeing this error?I'm not too sure what's happening but I cannot import at all.
This is happening on both mac and windows.
I've tried it on newer versions and it didn't work so I tried maybe down grading and I'm getting this message.Are you still using Blender 2.83?
Every time I try to activate the addon I get this error and I can't even turn the addon on in the first place.Is the import menu option present but not working? Where are you seeing this error?
Yes I downloaded that addon specifically and it's still broken, and yes I did go to the add-ons tab and install the zip file from there.Just to be sure, you downloaded the file that Blake posted earlier and in the Blender menu "Edit/Preferences/Add-ons/Install..." you selected this zip file and installed it.
Alternatively, do you have Blender installed? Have you tested the portable version of Blender?
I'll make sure to screenshot it when I get home tomorrow!As I described above, what does the python console say in the 'scripting' workspace. I still suspect python is somehow not installed correctly in Blender.
I am now getting this error, I was able to activate the add-on but when I try to import any model this pops up:
Python: Traceback (most recent call last):
File "/Users/username/Library/Application Support/Blender/3.5/scripts/addons/orbiter-blender-2/init.py", line 211, in execute
import_tools.import_mesh(config, path)
File "/Users/username/Library/Application Support/Blender/3.5/scripts/addons/orbiter-blender-2/import_tools.py", line 430, in import_mesh
msh_index = up.index('meshes')
ValueError: 'meshes' is not in list
Note I don't have orbiter installed on my Mac of course (which is what I ran this on) and also I changed my actual name in the error to "username" for privacy reasons.
So I can just copy the "meshes" folder from my orbiter install onto my MacBook and it should work ?Ok, on your mac it appears the plugin is loading. The import does assume it is importing an Orbiter mesh from an Orbiter installation. It does that so that it can find the textures that may be referenced inside the mesh. It only needs the folder structure and not an actual Orbiter installation, so you could create the appropriate structure and it should work. I've never run this on a mac myself, so I'm not sure how all of that will work, but I believe others have.
It may be that your Mac system is case sensitive. This means that a folder or file called "meshes" and "Meshes" are different, but in Windows they are both the same. Rename the folder "Meshes" to "meshes" in lowercase and try again. You also need the textures folder, otherwise you will have errors that the textures cannot be found.I am now getting this error, I was able to activate the add-on but when I try to import any model this pops up:
Python: Traceback (most recent call last):
File "/Users/username/Library/Application Support/Blender/3.5/scripts/addons/orbiter-blender-2/init.py", line 211, in execute
import_tools.import_mesh(config, path)
File "/Users/username/Library/Application Support/Blender/3.5/scripts/addons/orbiter-blender-2/import_tools.py", line 430, in import_mesh
msh_index = up.index('meshes')
ValueError: 'meshes' is not in list
Note I don't have orbiter installed on my Mac of course (which is what I ran this on) and also I changed my actual name in the error to "username" for privacy reasons.
You should have an 'Orbiter' folder. Under that is 'Meshes', this is where the mesh file you want to import should be located. Also under the 'Orbiter' folder you should have 'Textures' and Textures2'. The plugin looks for 'meshes' folder and assumes the Textures folders are on the same level (they would be in a normal Orbiter install). The search is supposed to be case insensitive, but I have not tested on a Mac.So I can just copy the "meshes" folder from my orbiter install onto my MacBook and it should work ?