Vessel The dumbest vessel in history. And how to do it myself.

@Thunder Chicken : OooOops, you posted while i was writing. That coul be what i'm needing !
There is something trivial wrong with the mesh, but I am not catching it right now. Here are the contents of the mesh file, maybe somebody can see what I am missing.

Code:
MSHX1
GROUPS 1
MATERIAL 1
GEOM 5 6
0 0 0
1 0 0
1 0 1
0 0 1
0.5 1 0.5
1 2 4
2 3 4
1 5 2
2 5 3
3 5 4
1 3 5
MATERIALS 1
DefaultMaterial
MATERIAL DefaultMaterial
1 1 1 1
1 1 1 1
0 0 0 1
0 0 0 1
 
Last edited:
There is something trivial wrong with the mesh, but I am not catching it right now. Here are the contents of the mesh file, maybe somebody can see what I am missing.

Code:
MSHX1
GROUPS 1
MATERIAL 1
GEOM 5 6
0 0 0
1 0 0
1 0 1
0 0 1
0.5 1 0.5
1 2 4
2 3 4
1 5 2
2 5 3
3 5 4
1 3 5
MATERIALS 1
DefaultMaterial
MATERIAL DefaultMaterial
1 1 1 1
1 1 1 1
0 0 0 1
0 0 0 1
Maybe "MATERIAL" first, and "MATERIALS" after. In the doc, it's "MATERIALS" first.
 
Code:
1 2 4
2 3 4
1 5 2
2 5 3
3 5 4
1 3 5

I think that last one should be 1 4 5...?
 
Yeah, but that didn't make much difference. I forgot that you do need to specify the vector normals to each vertex when you have sharp corners as the Orbiter normal map doesn't work.

Code:
1 2 4
2 3 4
1 5 2
2 5 3
3 5 4
1 3 5

I think that last one should be 1 4 5...?
That, and I believe the vertex indices start at 0, not 1.
 
What should it look like in anim8or?
I took your mesh and a simple cfg and get this:
 

Attachments

  • TESTVESSEL.jpg
    TESTVESSEL.jpg
    54.3 KB · Views: 13
I would encourage you to learn Blender, because there's nearly no limit and it keeps getting better. It is worth the pain, and you'll develop new skills that could be useful later (y)
 
Oh. I made a simple 4 side pyramid 2 meters square.
MSHX1 GROUPS 1 ;Exporter: Msh export 070514; LABEL cylinder01 MATERIAL 1 ; -- default --; TEXTURE 0 GEOM 14 10 -0.000000 2.000000 0.000000 0.894427 0.447214 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.894427 0.447214 0.000000 0.000000 0.000000 -0.000000 0.000000 -1.000000 -0.000000 0.447214 -0.894427 0.250000 0.000000 -0.000000 2.000000 0.000000 -0.000000 0.447214 -0.894427 0.250000 1.000000 -1.000000 0.000000 0.000000 -0.894427 0.447214 0.000000 0.500000 0.000000 -0.000000 2.000000 0.000000 -0.894427 0.447214 0.000000 0.500000 1.000000 -0.000000 0.000000 1.000000 -0.000000 0.447214 0.894427 0.750000 0.000000 -0.000000 2.000000 0.000000 -0.000000 0.447214 0.894427 0.750000 1.000000 1.000000 0.000000 0.000000 0.894427 0.447214 0.000000 1.000000 0.000000 -0.000000 2.000000 0.000000 0.894427 0.447214 0.000000 1.000000 1.000000 -0.000000 0.000000 1.000000 -0.000000 -1.000000 0.000000 0.750000 0.000000 -1.000000 0.000000 0.000000 -0.000000 -1.000000 0.000000 0.500000 0.000000 -0.000000 0.000000 -1.000000 -0.000000 -1.000000 0.000000 0.250000 0.000000 1.000000 0.000000 0.000000 -0.000000 -1.000000 0.000000 0.000000 0.000000 0 1 2 0 2 3 3 2 4 3 4 5 5 4 6 5 6 7 7 6 8 7 8 9 10 11 12 10 12 13 MATERIALS 1 -- default -- MATERIAL -- default -- 0.878431 0.878431 0.878431 1.000000 0.878431 0.878431 0.878431 1.000000 1.000000 1.000000 1.000000 1.000000 20 0.000000 0.000000 0.000000 1.000000 TEXTURES 0
 

Attachments

  • cube1.jpg
    cube1.jpg
    20 KB · Views: 4
I'll go with Anim8tor, i just need a simple mesh for this test.

About creating 3D models, when I look at all the amazing addons on OH, well... I don't see what to do. Even for what I'm thinking about in this topic, everything is made, or will be made soon. I've posted a request for a generic automated lander, because i think it lacks for people who want to do custom missions with near-tech sci-fi vessels (like me), and it could become useful for the far future of the addon i'm thinking about. If I want to do it myself, it will take months, maybe more than one year to make a decent vessel. I can make a piece of crap in a few weeks, of course. But no one will use it, and I know i won't ! I really don't see anything I can do that could be better than what is already done, by so much talented persons.

But I think I can have good ideas about what to do with addons. Because i'm not a dev, I'm the end-user. I'm the one who complains about what is missing, what could have been done better, what kind of new toy is so much needed to play one more hour. And I'm the one who jumps on his chair when the so long awaited addon is finaly released, with a big smile on his face. I'm the kid in the toy shop who wants to play. I'd like you to still know what it is to unpack the zip file, launch the program, read the doc, and stay amazed, moving the camera, pressing F8, or messing with the new MFD's buttons, with so much joy !

If my idea becomes an addon, if it works as it should, my only part will be this dumb vessel and an idea. All the rest is your job guys ! One Mb from me, hundreds from you. Pretty unfair... ;) But when I dream about the text presenting the addon on OH, listing all the credits, I see it as the best tribute for all those wonderful hours I've spent with all your creations. That is the best I can do.
 
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