Humor Random Comments Thread

http://www.bbc.co.uk/news/technology-36912700

Australia is to shift its longitude and latitude to address a gap between local co-ordinates and those from global navigation satellite systems (GNSS).

Local co-ordinates, used to produce maps and measurements, and global ones differ by more than 1m.

The body responsible for the change said it would help the development of self-driving cars, which need accurate location data to navigate.

Australia moves about 7cm north annually because of tectonic movements.

Bit early for Lirpa Loof, so must be valid. Nice use of Kangaroo

N.
 
Regaining my basic Blender knowledge to make my first new video in nearly three years:

bDAxAi9.png
 
Happy Anniversary Update, Windows 10!
(also, what the :censored: I thought Java was sandboxed)

Only for Applets and JavaWebStart. beyond that, you are free to cause as much damage to the system as you like.
 
ybtVVCY.png


This has to hurt the ears just a little bit.

Someone made a Red Storm Rising campaign for Dangerous Waters, and this is the second mission based off of the Hold Down exercise the Pharris ran just before the war started. Imagine a Perry's Active Sonar banging away incessantly at ~300 yds, and you'd probably want it to cease, too.

Thar she blows, cap'n.

3b5N85h.png
 
Last edited:
A man just jumped from 25,000ft without a parachute and landed in a 100ft x 100ft net.
 
If it isn't, man am I pissed for spending that much time in school on the subject.
 
No Man's Sky subreddit as according to the No Man's Sky subreddit:
6o9bQyb.png


I never fully understood the hype. It's a triple-A game in the vein of numerous mediocre indie games. I'm sure it's reasonably fun for a while, but I think I can get just as much fun from similar $15 games on Steam. Explore, craft, survive; that's the popular 'genre' of the last few years.
I'll pick it up on sale and probably have hours and hours of enjoyment. But it ain't revolutionary.
 
I never fully understood the hype. It's a triple-A game in the vein of numerous mediocre indie games.
And can you understand some people's question in these indie games' Steam hubs: "which one is better?" when one of them hasn't been yet released and another hasn't been yet finished (but released in Early Access)? :P
 
To be a bit more positive, I feel like I should mention a game done right.

INSIDE is the latest game from the indie studio that made Limbo.

It's a similar game to Limbo but with an even more beautiful art style, lots of novel gameplay mechanics, and an enthralling 'story'/universe.

Every scene appears very carefully crafted in its visuals, events, sounds, and so on. I think it is an example of what game developers should strive for.

(Bear in mind if interested: the main complaint on Steam is that it is too short)
 
I never fully understood the hype.

I certainly don't understand the amount of hype, especially when looking at the various interviews with the lead developer. He never actually promised much.

It's a triple-A game in the vein of numerous mediocre indie games.

Not correct, actually. It is an indie game. It's confusing because it's the first indie game that gets a physical release, and the physical copies are (I think) published by a AAA-studio... but the game itself was developed financially independant, and digital publishing is independant. The game is not released by Sony, but by Hello Games. And it's also the first indie game that gets released with a "AAA-"price (a classification I find inherantly stupid... a game is not worth more or less just because it was published by a large studio). Time will tell if it can justify that price. Me, I'm onboard because I never actually thought someone would dare an experiment with procedural generation on this scale.
I've seen the recently leaked footage of course, and it is pretty much what I expected from what the developers actually said about the game.
 
WBN2 - Looks like we are going to next try to shut the unit down from the backup control room (or at least going to mode 3). Not something normally done (last performed here in 1996 with unit 1). When that happens were are going to gang tackle some maintenance issues. Most are related to problems associated with having a unit in layup for 20 years.

All part of the testing process. Depending on what we find we may have to enter mode 4. After we're finished it should be a normal power ascension to 100%. Then we are supposed to do some load swings, more testing with a (hopefully) final test. This being a trip at 100% power. Never a fun day when it happens on it's own, but this is a part of the process, so it's gotta happen.

Commercial power is still a moving target, but we are getting closer and closer.
 
Last edited:
This being a trip at 100% power. Never a fun day when it happens on it's own, but this is a part of the process, so it's gotta happen.

Let me see if I remember from my hazy Navy days. This would mean the steam generator stops whir shut so you don't create slugs of cold water in the primary loops. You probably have to make sure your rods are all on the bottom, that you have backup power to your coolant pumps, and that your main breakers from the electric generators have opened up as they spin down.... well shoot, 12 years have eroded my casualty response memory to nearly zero. I can't remember what you have to do to be ready for a fast recovery. I hazily recall that a high power shutdown would mean you'd get significant xenon overshoot, which would mean you'd have to pull pretty hard to get the thing started up within an hour or so.

And of course, a commercial plant is probably completely different.
 
Last edited by a moderator:
Let me see if I remember from my hazy Navy days. This would mean the steam generator stops whir shut so you don't create slugs of cold water in the primary loops. You probably have to make sure your rods are all on the bottom, that you have backup power to your coolant pumps, and that your main breakers from the electric generators have opened up as they spin down.... well shoot, 12 years have eroded my casualty response memory to nearly zero. I can't remember what you have to do to be ready for a fast recovery. I hazily recall that a high power shutdown would mean you'd get significant xenon overshoot, which would mean you'd have to pull pretty hard to get the thing started up within an hour or so.

And of course, a commercial plant is probably completely different.

I'm not a reactor tech at all (civilian or military), but from what I've read up on such things, I doubt a civilian plant would even try to recover within an hour, especially from a planned test scram. A military vessel has to be able to ride the razor-edge of safety to get power back ASAP in combat conditions, a civilian plant's first goal in such a situation is not to make its name synonymous with Three Mile Island or Chernobyl.

Does that sound about right, Cruiser?
 
Back
Top