Here is my latest small project. Some of you may have seen the screenshots in a few threads. I wanted to get this uploaded and get some feedback.
Naturally, you must have a working Spacecraft3 installation for this to work. Make sure symbolic links are in place if using graphics clients (tested in D3D9 and inline client).
Features:
* Animated claws using standard Spacecraft3 animation (((NOTE))) Numlock must be disabled for claw animation keys to work
- LEFT SHIFT + NUM1 opens the left claw. LEFT SHIFT + NUM3 opens the right claw
(Press again before claws open fully to stop animation at that point)
- LEFT CTRL + LEFT SHIFT + NUM1 closes the left claw. LEFT CTRL + LEFT SHIFT + NUM3 closes the right claw
(As with opening, pressing the key combination again before claws are closed will stop animation).
* 4 Parent Attachment Points, which utilize standard Spacecraft3 attachment system functions and keys
1. Press A to bring up attachment list in the debug message area
2. Press LEFT SHIFT + NUM4 (previous) or NUM6 (next) to cycle through available attachment points
3. Press LEFT SHIFT + NUM0 to attach/detach items from the attachment points
Attahcment points included 'out-of-the-box':
- Left Claw
- Right Claw
(((Note))) - claw animations are pureley for aesthetics. They are in no way connected to these attachment points or attachment events
- Claw attachment locations currently optimized for UCGO containers. Can be moved around as needed.
- UMMU - Experimental/proof of concept. You can attach UMMU 2.0 or above to this point. Approach the Maintfury from the front with the UMMU facing the craft. Switch to the 'fury and attach - the attachment point actually connects to the front grapple point on the UMMU but rotates it 180 degrees on the Y axis.
- Spotlight - Also experimental. Was using BrianJ's Spotlight2 (not included) here for testing. Feel free to use this or any other spotlight addon that you may have installed.
* Generic, non-functional, no-feature virtual cockpit that currently serves only as a veiwpoint from within the craft.
So, here it is. Let me know what you think. Any and all feedback welcome.
**Known issue - if using the Christmas release of Dansteph's UMMU, the 'check for new version soon' UMMU message will interfere with the attachment list in the debug message area for a few seconds even after it disappears (5-10 seconds?). No workaround at this time (other than time accel) until I either make a DLL version or Dan updates the UMMU.
Naturally, you must have a working Spacecraft3 installation for this to work. Make sure symbolic links are in place if using graphics clients (tested in D3D9 and inline client).
Features:
* Animated claws using standard Spacecraft3 animation (((NOTE))) Numlock must be disabled for claw animation keys to work
- LEFT SHIFT + NUM1 opens the left claw. LEFT SHIFT + NUM3 opens the right claw
(Press again before claws open fully to stop animation at that point)
- LEFT CTRL + LEFT SHIFT + NUM1 closes the left claw. LEFT CTRL + LEFT SHIFT + NUM3 closes the right claw
(As with opening, pressing the key combination again before claws are closed will stop animation).
* 4 Parent Attachment Points, which utilize standard Spacecraft3 attachment system functions and keys
1. Press A to bring up attachment list in the debug message area
2. Press LEFT SHIFT + NUM4 (previous) or NUM6 (next) to cycle through available attachment points
3. Press LEFT SHIFT + NUM0 to attach/detach items from the attachment points
Attahcment points included 'out-of-the-box':
- Left Claw
- Right Claw
(((Note))) - claw animations are pureley for aesthetics. They are in no way connected to these attachment points or attachment events
- Claw attachment locations currently optimized for UCGO containers. Can be moved around as needed.
- UMMU - Experimental/proof of concept. You can attach UMMU 2.0 or above to this point. Approach the Maintfury from the front with the UMMU facing the craft. Switch to the 'fury and attach - the attachment point actually connects to the front grapple point on the UMMU but rotates it 180 degrees on the Y axis.
- Spotlight - Also experimental. Was using BrianJ's Spotlight2 (not included) here for testing. Feel free to use this or any other spotlight addon that you may have installed.
* Generic, non-functional, no-feature virtual cockpit that currently serves only as a veiwpoint from within the craft.
So, here it is. Let me know what you think. Any and all feedback welcome.
**Known issue - if using the Christmas release of Dansteph's UMMU, the 'check for new version soon' UMMU message will interfere with the attachment list in the debug message area for a few seconds even after it disappears (5-10 seconds?). No workaround at this time (other than time accel) until I either make a DLL version or Dan updates the UMMU.